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Type: Posts; User: jasoncoates
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Don't forget the ones who only sent a PM and haven't posted on the thread;)
Sounds like this project is going to be awesome!
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That's one hell of a lot of work to give away.
Simply awesome!
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I really like the concept of a Shepherd game. What would make it very interesting for me would be to take it to a slightly more literal level - where you are controlling an object (representing the...
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I'm thinking my Wacom tablet is much too small (A6) because I usually end up drawing with a 'real life' pencil, scanning the drawing in and working on top of the scan.
I don't think there's any...
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True. I also believe that using stock 3D models to populate your game will make it look bland and lifeless.
Better to just draw your own graphics - even if they aren't that great they will at...
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Getting appauling frame rates on both games. Flying around an emtpy starfield at 11fps!?
The Damned looks really nice but bad frame rate and the zombies are a bit tough to kill.
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Oh, looks like you discovered Turbosquid already...
Click on this link:
http://www.abbey-attachments.co.uk/general_full_spec.asp?id=1
and then the 'view a demo' button to see an example of...
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You can buy fully rigged 3D characters on www.turbosquid.com. Assuming you have a compatible 3D program, just pose the character and render out the animations you need.
Seems a bit OTT for a...
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The confusion is because of EagerBeaver hijacking the thread.
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No worries. I wouldn't normally go to those lengths but you caught me when I was kicking my heels.
Let me know if there are any bits you don't understand.
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Better to just regulate it by having shots fired when the key is released:
// Create Listener for Keypresses
mcl = new Object();
mcl.onKeyUp = function() {
keyPress();
};...
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I've has a wee play with your .fla (Nothing better to do on a Friday night :rolleyes: )
I've moved everything into the 1st frame - should hopefully all make sense to you.
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The problem is that you're assigning variable in every frame that only need to be assigned once (when the bullet is instanced).
You will now need to create some code that gives a lifespan to the...
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A fusion of AI, Photoshop and Flash would seem like the best combination.
Unfortunately for me, I'm so ingrained into working with Corel Draw tht I have to export from Corel Draw to a .ai file and...
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I've not made that many games but I've been playing for over 20 years and there are a few of fundamental 'rules' I work off:
1. There should be a simple gameplay mechanic that is immediately...
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I'm really impressed with that and i can't think of anything I've seen before that resembles it - very original!
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I'm impressed with anyone who can draw using Flash.
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Cheers Render,
Like you said, we've talked about the gameplay before but it was pretty much out of my hands on that front.
I would've liked to try and learn some of the more advanced physics...
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Squize, you were lucky that it only bust your Joystick! The M and N keys were totally screwed on mine after that game.
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The Spectrum came out in 1982 (I got mine for XMas in '83) and was a massively popular 'home computer' in the UK during the 80s.
The keys were in qwerty order but it was a bit of an odd ball and...
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lol. I like that demo
jkkjjkjkkjjkjkkjkjkjkjkjjkjkjkjkkjjkkjjkkjjk
^ Explains why I use do better with the 'one hand, alternating fingers technique':
...
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That's pretty much the exact code I used in my Asteroids Game - adds the ship's speed onto the bullet's speed.
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I might change it to 'm' and 'n' as an homage to Daley Thompson's Decathlon.
The first two keys to go on my ZX Spectrum ;)
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Depends whether it's cartoon wood or realistic wood you're after.
My method would be to do a google image search for 'wood' and use the color picker to sample out the colours from an image /...
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I could've done it that way but, personally, I prefer it with alternating keys.
I suppose the control scheme could be space bar to accelerate and left and right arrow to rotate.
Not sure tbh.
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