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    0x - the loading is done for speed. By loading em...

    0x - the loading is done for speed. By loading em 1 at a time per frame, it allows the user to instantly start controlling the board with very little freeze time at load. Fading would also slow it...
  2. PinItUp.net - The Infinite Bulletin Board

    Hey folks - I've developed a virtual bulletin board. I posted this before in another forum, but have since made a lot of improvements.

    Check it out - http://pinitup.net

    Lemme know what you...
  3. PinItUp.net - The Infinite Bulletin Board

    Hey folks - I've developed a virtual bulletin board. I posted this before in another forum, but have since made a lot of improvements.

    Check it out - http://pinitup.net

    Lemme know what you...
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    zompo, thanks for the feedback :) In regards...

    zompo, thanks for the feedback :)

    In regards to the clicking the board and losing everything, I've been thinking to change the movement controls to dragging, like the canvas in Flash or Photoshop....
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    PinItUp.net

    Just finished the rebuild of PinItUp.net, you guys can check it out at http://pinitup.net

    I'd like to hear your thoughts!
  6. [?] dynamic loading many objects onto the screen

    Hey - I'm not sure how many of you have seen my current project, http://pinitup.net, but I want to know if I can speed up my system a bit.

    I've already began recoding to make the scrolling and...
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    Hey guys! Just wanted to keep you posted: I've...

    Hey guys! Just wanted to keep you posted: I've now implemented both font and paper colorization and I've vectorized the graphics for the notes.. It was the easiest way to manage changing the color...
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    if I did this, would it allow me to manipulate...

    if I did this, would it allow me to manipulate individual notes like I do now with the hover effect?

    and to achieve this would I just draw each note mc to a BitmapData object?


    also -- behold,...
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    Done a little bit of polishing and added a new...

    Done a little bit of polishing and added a new feature that allows you to read notes that have been posted over...

    Help us out and digg it!...
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    Hmm, caching the text may be a good idea. I'll...

    Hmm, caching the text may be a good idea. I'll try that. Working links is actually on the menu, though I think we're going to be charging for that kind of service; sell board space as advertisements...
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    Hmm, they're pngs... it's probably a bad idea,...

    Hmm, they're pngs... it's probably a bad idea, but achieves an effect I really want to keep.

    Do you think caching em as bitmaps will speed it up?
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    Haha, I just found your note cheeze. I like that!...

    Haha, I just found your note cheeze. I like that! That's one of the main types of posts we're expecting a lot of people to use this board for. Now, assuming we were drawing in decent traffic, would...
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    Thanks for the positive feedback :) We're...

    Thanks for the positive feedback :)

    We're actually planning on allowing advertisers to purchase up blocks of space on the board. As far as individual boards, we're planning on developing a...
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    [Beta] Pin It Up!

    So, I've created a little something for everyone. It's a Flash based bulletin board that allows people to post any message they like, anonymously.

    There's a lotta different things we have planned...
  15. /bump? can also be viewed at...

    /bump?

    can also be viewed at http://currencysnake.com now :)
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    Weirdest thing today.... out of nowhere it...

    Weirdest thing today.... out of nowhere it started working on my laptop ._. After spending like 4 hours the other night trying to fix it. I'm at a total loss right now.

    I haven't had a chance to...
  17. /cry My phenomenal remakes of Snake never get ne...

    /cry
    My phenomenal remakes of Snake never get ne love :(

    lol - Seriously though, I'd love some feedback folks. You guys always provide great insight on how to make a game better :)
  18. Ahhh - now that you mention that, it makes sense...

    Ahhh - now that you mention that, it makes sense ... I guess I'm just sleep deprived ~_~
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    Loading an XML file...

    Okay... This is all very basic, check it out:


    function processXMLData(success) {
    if (success) {
    go = true;
    statusVar.status = "Currency values loaded, you may continue...";
    } else {...
  20. I don't understand how this works... how would...

    I don't understand how this works... how would you guys control the content uploaded to a site like newgrounds or addicting games?

    Once its placed on their servers, how does your "GameJacket"...
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    Hmmm, avoiding collisions is an action that your...

    Hmmm, avoiding collisions is an action that your units would have to perform preemptively.

    I'm not sure how well this would work, but I picture each unit as having a long line protruding from it's...
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    Totally unplayable in any form :\ I tried...

    Totally unplayable in any form :\

    I tried downloading it, running it in a window all its own, tried my laptop, no go on anything.

    Looks to me like you're using setIntervals to handle the...
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    Game is pretty good! It's an extremely...

    Game is pretty good! It's an extremely interesting concept I must say. I feel though that there could have been a few more things done to add to the reward aspect though.

    I would've liked to see...
  24. I've implemented quite a few changes to the game...

    I've implemented quite a few changes to the game thus far. Points are now displayed using the currency symbol instead of abbreviation. Currency values are now calculated MUCH more accurately (down to...
  25. Hey Viza! Funny you're the first to respond, lol....

    Hey Viza! Funny you're the first to respond, lol. I still have that quote in my signature from a while back that you made.

    I really appreciate the thorough response! Seems we're both on a very...
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