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  1. what josh said for existing license owners. but...

    what josh said for existing license owners. but if you don't own the photoshop and you need to do some job that requires it, it may make sense to buy 1 month of it rather than pay full price.
  2. don't forget there is still air that works both...

    don't forget there is still air that works both on ios and android, and has more features than flash runtime had and more hardware resources available to it thanks to not running in the browsers. not...
  3. button1.addEventListener("click",function(e:*)...

    button1.addEventListener("click",function(e:*) :void{
    mark.text=newPassword();
    });
  4. AS 2 damn, dawsonk beat me to it. how do you delete...

    damn, dawsonk beat me to it. how do you delete posts here?
  5. error message?

    error message?
  6. I did notice this. I suppose the rationale behind...

    I did notice this. I suppose the rationale behind this is, again, power/cpu load savings on low-end devices or something along the lines.
  7. Allow me to bump this neglected post with some...

    Allow me to bump this neglected post with some news :) We did release this livecoding feature as a standalone tool (aka COLT) that works with any IDE (almost) about a week ago. And, not only you can...
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    also, make sure it is actually utf8, and not just...

    also, make sure it is actually utf8, and not just says so in <?xml encoding="" ?>
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    http://www.deadserious.com/images/deadserious.png

    http://www.deadserious.com/images/deadserious.png
  10. Thread: Vent thread.

    by realMakc
    Replies
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    Ahem, name some runtime features that Kevin was...

    Ahem, name some runtime features that Kevin was personally responsible for? When people like Tinic Uro leave, I'll be worried. Or when Grayson Lang left, I thought I was the only one who noticed.
  11. if soScores is undefined, you forgot soScores =...

    if soScores is undefined, you forgot
    soScores = SharedObject.getLocal("flashcookie");
  12. Thread: Vent thread.

    by realMakc
    Replies
    87
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    8,025

    those adobe guys just closed the bug as "never...

    those adobe guys just closed the bug as "never fix, reason: workaround", their workaround does not work, and they stop replying as long as their boss is not watching. ****. I wish I had a "punch...
  13. TextField has .text property, and iirc it...

    TextField has .text property, and iirc it dispatches Event.CHANGE - what else do you need to know :)
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    https://github.com/edobashira/Flite-hts_engine-for...

    https://github.com/edobashira/Flite-hts_engine-for-Flash
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    http://wonderfl.net/c/zYE7/read

    http://wonderfl.net/c/zYE7/read
  16. maybe you need...

    maybe you need dg.sortByColumns(app.sortColumnIndices, true); I really have little idea, but I think having "true" there in editable grid makes it automatically resort itself when data changes.
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    Lol, this is not your file :) You do not realize...

    Lol, this is not your file :) You do not realize it works perfectly, in particular the "+" operator.
  18. I think if you understand AS3 this older code is...

    I think if you understand AS3 this older code is still perfectly readable. Maybe the problem is you don't understand either :D Let me suggest
    ...
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    http://performermag.com/wordpress/wp-content/uploa...

    http://performermag.com/wordpress/wp-content/uploads/skrillex-and-rusko-sd.jpg
  20. done.

    done.
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    1 well obviously you need to know exact maximum...

    1 well obviously you need to know exact maximum of position. then your _width could be 200 * position / max_position.
    2 getBytesLoaded is bytes loaded not time. you could be downloading bytes faster...
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    what you really need is good code editor like...

    what you really need is good code editor like flashdevelop or fdt :) you missed L in Disp_ayObject.
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    you need to put it at the end of imageLoaded, I...

    you need to put it at the end of imageLoaded, I think
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    you could scale up container and move it up-left...

    you could scale up container and move it up-left at the same time
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    using TweenLite...

    using TweenLite that could be TweenLite.from (imageLoader, 2, {alpha: 0 }); iirc
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