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  1. Replies
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    Totally agree with you. I, too, feel this was a...

    Totally agree with you. I, too, feel this was a wasted opportunity for Mochi. It seems, as you point out, that Shanda were not interested in Mochi anymore, because as for Mochi employees and...
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    Not sure if this is the problem, but I'll point...

    Not sure if this is the problem, but I'll point out some things that could be it (I'll take as an example the "Teap" part, though you'll have to apply it to the rest of them).
    - First, you're...
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    Good feedback! Yes, HTML5 looks like the...

    Good feedback!

    Yes, HTML5 looks like the obvious successor of Flash and it's already growing. Sites are replacing Flash animated content for HTML and Javascript. Even Youtube has changed its...
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    Mochi Media shutting down

    So I got the news today that Mochi Media is shutting down. It totally got me by surprise and actually makes me kinda sad to know it. Though they weren't my main income source it was a great network...
  5. This is a way to do so. I'm assuming you're doing...

    This is a way to do so. I'm assuming you're doing it in AS2, but slight changes may apply for AS3 (x instead of _x, hitTestObject instead of hitTest). Adapt accordingly as I don't know where those...
  6. Thread: 13 years..

    by PhobiK
    Replies
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    82,256

    I'm not as old here as some of you but I'll turn...

    I'm not as old here as some of you but I'll turn a decade old next year! :D I don't feel it the same, though (other than the fact that I check these forums like twice a year now). I remember these...
  7. Thread: Feedback needed

    by PhobiK
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    9,921

    Yes, sorry for that. As there was no feedback I...

    Yes, sorry for that. As there was no feedback I wanted to remove the post/thread but I couldn't (or don't find how to), so I just removed the game. The reason to post it here was to have some...
  8. Thread: Feedback needed

    by PhobiK
    Replies
    2
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    9,921

    Feedback needed

    Hi guys! It's some time since I posted here.

    I need some help with your feedback for this game I've been working on for about two years. I made it shorter as I thought it'd be more suitable for...
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    Man, really you don't know how much you've saved...

    Man, really you don't know how much you've saved me tons of work!... and make the game look how I want. Didn't have a clue this was possible and didn't find anything about it in the web. Thanks to...
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    Filter for a game in Flex

    Hi, I have a question regarding Flex.

    Basically, I'm using Flex only because I found that it's the only way to embed a Pixel Bender filter to Flash (I discovered that by using the standard Flash...
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    Why don't you go with something like v *= 0.9;?...

    Why don't you go with something like v *= 0.9;? Can't really see the problem without watching the real thing but if you don't set a limit then when it reaches 0, the speed will turn negative. If you...
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    Thanks for the reply! :) I'm a bit familiar with...

    Thanks for the reply! :) I'm a bit familiar with the Greenlight system. My question is more technically related, like do you only need to make it to a ".exe" and you're done, what API to integrate...
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    Flash games on Steam?

    Hi all. It's been so long since I posted on these forums!

    I have a question. Have any of you published a game on Steam? I know of some games that have been developed in Flash and were released...
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    Wow, it's been soooo long since I last entered...

    Wow, it's been soooo long since I last entered the forums, almost a year now!! It's awesome to see you all around, all known faces! There was so much time I spent in here in the past.

    As for what...
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    Oh man, I totally missed the competition! I...

    Oh man, I totally missed the competition! I would've liked to participate.. so bad no more entries were in. But fil made a great work at his game. Pretty good looking. Just too many enemies for my...
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    A friend talked to me about this going to be...

    A friend talked to me about this going to be possible, but I think it is what Tonypa is talking about.
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    Poll: As I said, I'm interested. Hope enough people...

    As I said, I'm interested. Hope enough people enters.
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    Poll: I'll be joining the comp for shure if I can. I...

    I'll be joining the comp for shure if I can. I selected april 30 as it is not too far away & there's enough time to enter. I think more people will come and it's just a matter of time. You already...
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    It looks like a very nice game. I couldn't play...

    It looks like a very nice game. I couldn't play it with someone as there wasn't anybody there when I connected :( but it looks like it has a good gameplay, and you did a good tutorial aswell, it...
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    Works pretty good, congrats!

    Works pretty good, congrats!
  21. Replies
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    This sounds great, I love this competitions. I'm...

    This sounds great, I love this competitions. I'm free almost every weekend, jut will be busy some weekend late this month so May is ok to me aswell. Thanks for hosting it in your site IP.
  22. Thread: sound!

    by PhobiK
    Replies
    2
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    1,312

    The way Adam says is the way to go, but I think...

    The way Adam says is the way to go, but I think you should get rid of the "_root" in _root.snd.start(0,0), because you're declaring the variable locally. So applying it to your code it may be...
  23. Thread: got a new blog

    by PhobiK
    Replies
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    2,869

    Thanks for sharing, nice stuff! The Stuntmanbob...

    Thanks for sharing, nice stuff! The Stuntmanbob game looks pretty awesome :thumbsup:
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    [News] Mochimedia acquired by Shanda Games

    Just in case it's of interest of anyone I'm posting this article that just got published. I'm actually impressed by the amount for which Mochimedia is being sold, good for them :)

    Link
  25. Replies
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    You can do it by putting a hitTest in the fish...

    You can do it by putting a hitTest in the fish that are going to follow your main character. For example, you should write something like this in the first frame of your fish mc's:


    var...
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