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Type: Posts; User: zzz123
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bug: arsenic cannot be stolen?
(may be lag-related, but always seems to be affecting arsenic specifically)
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at this point i primarily use QPs, and all 12 colors (finally found a good use for entropy), and it's doing a pretty good job of discouraging me!
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every deck - no, of course it's not better.
rainbow decks - in many cases, yes, especially if you run quantum pillars.
unless you have an ultra-tight 30-card setup, and earthquake or two (or...
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desynch problems:
I don't know exactly how the clients communicate with each other in PVP, but it seems that you only get some sort of event code coming down ("X had Y cast on it")
...
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er, gravity shield is the ONLY way to really deal with an aether deck (well, that and out-damaging the dragons, but good luck doing that)
there are plenty of workarounds - grab immortals instead...
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note, currently the game does NOT require an email address, which is the primary reason i joined myself
i think the best way to get more people is to make the game so good that people will advertise...
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there isn't, of course. but it's something that would be nice to have. (there's no real need to balance creatures either, from this point of view, but the game is more fun when they are balanced)
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on the subject of upgrade pricing...
an upgraded time pillar gives you 1 extra time once
an upgraded golden hourglass saves you 1 time every round
an upgraded earthquake saves you 1 earth once...
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fire element and deflagration may work slightly better, usable every 2 turns instead of every 3, and if you destroy a shield it won't overwrite yours as it does with stealing. out of everything else...
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a side note: nice job on the AI! it's not einstein but it does a superb job against most 1-3 color decks, just my 11-color confuses it :)
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depends
the computer really fails to properly assess many threats (e.g. completely ignores my oty that eats his creatures every round and starts nuking a dragon, which can survive this for another 3...
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clumping behavior repeats itself entirely too often... can we see the code for shuffling and random number generation? i am still half-convinced that it's doing something terribly wrong
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exploit!
finally discovered the reason for people being so frigging slow in PVP - my router overheated and is shutting down at random, so i'm the cause for my own lag.
but as a result of this...
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there's a graphical glitch with copying - the status icons don't show up
double-check that your creatures don't have the actual effect, too
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feature request:
allow people to "buy" mark changes rather than pay for them
so if i pay for mark of life once, but then switch, i don't have to pay for it again
experimenting with different...
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for a profit of 18.5 gold/game, or about the same i make vs playing level 3
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bug?
element selection (for purposes of devourer, etc) appears to be unbiased - thus if i have 400 earth and 2 time, and the opponent has 2 devourers, he will pretty much all the time eat 1 of my...
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re: money
for those of you who played MTG, what was the fun bit?
1) building your deck,
2) actually battling, or
3) spending money on booster packs?
admittedly, for 3 there was a chance of...
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... are we absolutely certain that the random number generator is entirely random?
or that the deck-shuffling algorithm works correctly?
i have 3 empathic bonds in my deck of 60
i have been...
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considering highest score yesterday was ~83k (and that's still in place), i find this suspicious...
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i've posted this before, but now it's really hurting...
next-to-last round of battle: opponent summons a weapon, hits me for 7 damage, i go from 100 to 93 (or a creature... anything which does...
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one with slow development
some of us don't munchkinize to get that perfect fit - if i have 5-10 turns to develop i build a completely impenetrable shield and end the game with full health
but in...
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chaser to my previous post: tried same thing with PVP
game 1: win, +37 gold (35 gold, +2 from rolls, + golden hourglass card which sells for 30)
game 2: loss, -20 gold
game 3: win, +32 gold (0...
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ok, now let's try a REAL beginner:
i tried going vs the top-50 with my current deck (multi-color, essentially high-throughput oty rampage. wins against level 3 about 85% of the time, barring...
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eh, the dragon's 1 aether cheaper than two immortals and does exactly the same amount of damage per turn (except you can probably play immortals sooner, which offsets the cost)
whether immortal by...
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