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Type: Posts; User: austriaman
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So... I know that there were a few bugs that you could fix with the AC_RunActiveContent or the swfObject respectively in the year one...
I've been working with an open-source media-player lately...
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Hi,
not really getting it. When exactly do you want your submenu to "animate out"? What do you mean by Which menu area?
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Once created a demo-file that should suit your needs.
You can download it HERE. If you have any further
questions, feel free to ask. :)
Cheers,
austriaman.
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WOW! Where did you find THAT post? Actually funny to see the problems I had three years ago... :D
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so.addParam("wmode", "transparent");
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http://blog.deconcept.com/swfobject/
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stop();
var _myvariable = random(this._totalframes);
this.gotoAndStop(_myvariable); should do the job.
As for your second question, read:
http://blog.deconcept.com/swfobject/
and download...
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Most probably a path problem. Apply this._lockroot = true; to your external movies. Hope that helps,
aut.
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Replied in your other thread.
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Hi again! ;)
You'll need to remove the comment syntax..
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Feeling dizzy here. Can you attach a crude sample file? The site you
provided doesn't congruently match your adventurous descriptions..
Cheers,
aut.
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I don't know whether I got you right, since this seems to be very simple...
please view the attached file and let me know if this is what you're aiming at:
menu__04
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You might want to check out Flash as transparent overlay in HTML in my Resolved Threads Section.
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What exactly do you purpose?
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Not really sure what you're trying to do - does this help?:
LOOP-TWICE.fla
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Assign an instance name to your movieclip (let's assume it's "mc"). Then insert this into the frame:mc.onRelease = function() {
_root.gotoAndStop("frame6");
};
aut.
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Hi,
check out the onKeyDown: gotoandPlay(frame) entry in my Selected Resolved Threads Section.
You might also wanna have a look at:...
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_root.entire.bull.onPress = function() {
clearInterval(smoke_int);
play();
};
Hope this helps,
aut.
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function myPlay() {
clearInterval(myInterval);
play();
}
myInterval = setInterval(myPlay, 60*1000);
// 1000 units = 1 second
// ==> 60*1000 = 1 minute
Hope this helps,
aut.
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instancename.useHandCursor = false;
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Compiled a very basic construct for you (see attached file).
Hope this helps,
aut.
Attached File:
Age Verification
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amarasoftware provides a quick n' easy way to integrate your Flash creation into your Website bypassing the "activate Active X" disutility:
http://www.amarasoftware.com/flash-problem.htm
I still...
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Should work with yourbutton.onRelease = function() {
getURL("yourdocument.doc");
};
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Hi, try_root.btnPanel.onEnterFrame = function() {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();
} else {
this.prevFrame();
}
};
Hth,
aut.
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