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  1. Replies
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    FlashBlock for Firefox:...

    FlashBlock for Firefox:
    https://addons.mozilla.org/en-US/firefox/addon/433
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    60+ FPS in all demos, very nice. (Core i7 920,...

    60+ FPS in all demos, very nice.

    (Core i7 920, Win 7 Pro, Chrome 3.0)
  3. I don't really have anything else to add that...

    I don't really have anything else to add that hasn't been said by 5Tons, but you might want to check out this site / book for more in depth info:
    http://www.as3dp.com/
  4. Not sure why you don't want to use a conditional,...

    Not sure why you don't want to use a conditional, but here's a really ugly method that works (it can probably be simplified some more... I just worked it out right now, there's probably a better...
  5. The easiest way is to not use Flash CS3 for...

    The easiest way is to not use Flash CS3 for coding :)
  6. Flash8 You're adding or subtracting 5 to the x and y...

    You're adding or subtracting 5 to the x and y coordiantes (_x and _y properties). scaleX and scaleY have nothing to do with it (just a typo perhaps?)
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    The BitmapData constructor can't take a Display...

    The BitmapData constructor can't take a Display Object (i.e. a Loader) as an argument:

    BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)

    Even if it did,...
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    Flash8 By trace I mean something like: if...

    By trace I mean something like:


    if (_root.dead) {
    trace("Is this working?");
    this.gotoAndStop("dead");
    }
    ...

    Which will output "Is this working?" to the console depending on whether or...
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    Flash8 If you put a trace statement inside the...

    If you put a trace statement inside the if(_root.dead), does it do anything?
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    What are you doing to gain weight? (besides Wii...

    What are you doing to gain weight? (besides Wii Fit)
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    It seems pretty straightforward. Are rectangular...

    It seems pretty straightforward. Are rectangular prisms the only shapes you need? (i.e. no spheres, cylinders, etc..?)
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    Can you provide a link to all the equations you'd...

    Can you provide a link to all the equations you'd want?
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    Yep, what he said. i/20 gives you a percentage...

    Yep, what he said.

    i/20 gives you a percentage which you multiply by Math.PI*2 (360 degrees) to get a full circle.

    The "i *" part is necessary to have a spiral rather than an ellipse.
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    Well you're taking the sin and cosine of the loop...

    Well you're taking the sin and cosine of the loop variable (i), which is essentially meaningless (i is not an angle).

    Assuming you want the circles to go around in a 360 degree spiral, try...
  15. Yes, it's already done.

    Yes, it's already done.
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    One of the few flash games I actually enjoyed....

    One of the few flash games I actually enjoyed.
    Well done!
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    You don't, instead you change its text with...

    You don't, instead you change its text with
    my_textfield.text = "Text";
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    Ahh, you're right, good call. I wasn't thinking....

    Ahh, you're right, good call.
    I wasn't thinking.

    So yeah, try what Pazil suggested :)
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    Yeah, check what I said (just posting this to...

    Yeah, check what I said (just posting this to bump, since you might not have seen my post, as I said it right before you replied).

    Also, not really related to the topic, but you might want to keep...
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    You can use a switch case to check multiple...

    You can use a switch case to check multiple conditions, although it might seem like a weird way of doing it:


    switch(true){
    case _root.poisoned:
    // statements
    case _root.stunned:
    //...
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    The data structures at polygonal.de have a Queue...

    The data structures at polygonal.de have a Queue which you might find useful:

    http://lab.polygonal.de/ds/

    Each node can hold whatever data you want, so you could make it some sort of animation...
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    function stringToHex(string:String):String{ var...

    function stringToHex(string:String):String{
    var hexString:String = "";
    var sub:String;
    for (var i = 0; i<string.length; i++){
    sub = string.charCodeAt(i).toString(16)
    hexString+=sub.length...
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    Could you convert the whole field to hex (each...

    Could you convert the whole field to hex (each character being 2 hex digits), send that to the PHP script and have the script convert back to ASCII characters?
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    I think you need to give a reference to Main in...

    I think you need to give a reference to Main in NewClass.
    Something like:


    package
    {
    import engine.NewClass;
    import flash.display.MovieClip;
    import flash.events.*;
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    *Double post, sorry*

    *Double post, sorry*
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