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Type: Posts; User: 8bitjeff
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Wow, that one wins some kind of dubious award for biggest troll and biggest tool at the same time.
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>>It's a testament to the kindness of the community here that posts like these don't just get scorched to a pile of ash. I don't think I've found another place that wouldn't just flame the guy,...
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You can even render them into an array of BitmapData frames directly from your current MovieClips. This is slightly slower than pure copyPixels from a sprite sheet (becaue array access takes some...
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Yep, that's all in the works right now. We have shipped three chapters off to the editor and hope that it isn't total **** so they will keep moving along with it. I am keeping my fingers crossed and...
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The funny thing is, I'm working on a book right now that is basically exactly what icezizim wants. That has been taking up most of my game related time right now. I have to make about 10 games for...
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Hey Colby! How have you been? It's nice to see you around these parts.
How about your structure of a game series?
Not that it isn't already in your sig.
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You can use AMF PHP to to do the communication. There is no "built-int" game style events, but there are a lot of tutorials and resources out there to help built PHP to MySQL systems. There might...
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If you don't want to pay for branding, the next best thing is to make all of your own games. I know it sounds like a huge task (and it is), but you will earn much more money from your portal if you...
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Xen, obviously, no need to appologize. I think it is Adobe who needs to appologize for selling am almost $1000 product lacking support for simple things that game developers need and have needed...
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Pre-loading in CS3/AS3 to create a single swf certainly is not easy or straight forward.
I was just about to suggest that you check out that tutorial, but you found it on your own! The wonders of...
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Very sweet little gem of a game. It's only at 10% after my vote though.
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Oh yeah, thanks for the explanation, Pazil. I don't know where my head was, I should have realized that's what he meant. That's a great way to do it.
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Oh, no. If you are using the 4 corners for a math based check then the 8 idea won't work. I was thinking more pedestrian - use the 8 points around the square and do a hitTestPoint on each against the...
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Cool, glad you like it! We plan a lot of video pod casts from e3 next week (well, at least one or two).
Back to the 4 point detection. I was more thinking that the Bitmap collisions could replace...
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I did something very similar in AS3 a while back using BitmapData for the maze and a BitmapData.hitTest between the maze and the character. This way you don't have to check 4 corners and it should be...
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There are just too many hands in the cookie jar now-a-days, I'm afraid. You can only split a Mochi penny so many ways before it crumbles into dust...
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I have yet to find a good one that will also output the sound from a swf. If you can afford Quicktime Pro ($35.00) and have Flash CS3/CS4, you can export to Quicktime from Flash and then use a...
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Nice Job, Rich, it certainly is a very fine game, and deserving of all the riches associated with multiple sponsorships. Congrats!
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Hey Moony, I wouldn't trust anyone with my code for optimization. $20 would certainly be a wonderful price for such a service, but you get what you pay for. I wouldn't expect more than 1/2 hour of...
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Welcome.
It's actually a little ambitious for a first game.
The good:
1. I really like the font you chose and the simplicity of the title screen
2. You did a nice job scrolling the road for a...
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Hanclinto and 5tonsofFlax!! Those are stunningly unique 4K entries! Both are incredible accomplishments given the serious limitations. I can't wait to see all of the rest!
BTW: 5tons, you will get...
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add this to your code above
var bd=new BitmapData(100,100,true,0x00000000);
bd.draw(circle);
now bd will be a BitmapData instance with your circle drawn into it.
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Hey Pazil, I was referring to the link to my tutorial on Active rendering that Omniscient232 had posted:
Link
The idea centers around starting the timer with just 1 repetition (not a constant...
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It's not just that it is a timer and the e.updateAfterEvent is fired off. There certainly are other ways to make a timer/optimized FPS. My timer is based around the concept of sleep and active...
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Zir0, nice game! it's like the classic Beamrider on steroids!
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