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Type: Posts; User: amirpc
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I have no idea where to get what you're looking for, but just fyi a "fowl" is a bird...I believe the word you want is "foul."
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I think it depends entirely on your usage, but it really isn't hard to beat array performance:
http://www.newgrounds.com/bbs/topic/906548
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var typeRef:Class = getDefinitionByName(__class) as Class;
var width:int = DisplayObject(typeRef).getWidth();
var typeRef:Class = getDefinitionByName(__class) as Class;
var width:int =...
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I'm attempting to call a static member function of a class without instantiating it via a type reference as returned by getDefinitionName.
var typeRef:Class = getDefinitionByName(__class) as...
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I mean honestly though...scalability is probably the least of his worries at this point. I'm sure he would love to have that problem, because that means someone is interested in his game ;)
PS -...
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It wasn't really at you :) I was asking the experts if there is some hidden road block, or if it was as simple as I thought it was.
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Ohhh well if the difficulty lies in writing good code, well then certainly I can see people having trouble with that.
I was just afraid there is some hidden technical road block I would encounter...
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It wasn't really targeted at you, more at the experts in the forum. I stated a simple method to build a game state socket server and asked the experts if I'm missing something.
If I'm not, what I...
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Well without commenting on the OP's chances in succeeding in write an MMORPG I will say that I think you guys might be overselling the difficulty of writing a socket server.
I mean hell you can...
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