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Type: Posts; User: fuzzywuzzywooky
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thanks. I didnt know divs could have scrollbars. I'll try it out.
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the text is a bit hard to read on that background: you should try either changing the text color or fading the background. All of those bars at the top and bottom turn me off as well: you only...
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I am wondering how the scrolling textbox seen here works. Is it an iframe, or is it something done in PHP? Or is it some other html code that I've never heard of? I'd like to do something sort of...
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fun. I broke it on 1 part. On the last stage, i jumped into an edge and got stuck facing left. Nice recyling of old games.
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Thanks, adit_ya_sharma. I like your first idea. I'll try it out.
Other advice is still encouraged though.
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Ok, I have this basic sidescrolling game where the background scrolls and the character remains in one place. My code basically moves the background left when the right button is pressed, simulating...
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why did it not work the other way? just curious.
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i did a quick program using this:
onClipEvent(enterFrame){
backgroundWidth = Stage.width;
backgroundHeight = Stage.height;
this._x = backgroundWidth - _root._xmouse;
this._y =...
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put this on the first frame inside the mc: stop()
then put this on the mc: onClipEvent(mouseDown){this.play()};
...or are you meaning something more complicated?
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Go away, you pirating scumbag.
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i cant turn it invisible b/c theres going to be a whole lot of them, and i'm afraid that would lag up the program. fortunately, i'll probably be using duplicatemovieclip, so it'll work fine. thanks...
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i've included my program. you may not need to look at it. just explain to me how removeMovieClip() works, and why it wont remove one of my movieclips. Maybe this should be in the n00b forum. I...
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Sorry i'm so bad at explaining. I'll try to be clearer. What this is is a game. When right is pressed, the character moves 5 pixels right. I also want the main character movieclip to play the...
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i guess basically what i'm asking is: how do i make something only happen once, even though a frame loop is going on.
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thanks. you're probably right that this was in the wrong forum
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for a standard rpg inventory (think baldur's gate or dungeon siege) would it be better to use a mc for the inventory or a separate swf? and how would i go about using the swf if thats the better way?
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for one thing, theres going to be a huge loading time, because sound files are far from small. unless you want to run this only from your harddrive, i would suggest dropping most or all of them. ...
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that correction doesnt work b/c walkthisway keeps getting assigned "right" when the right key is down. so even if you assign it null, it will be changed back to "right". I should have told you that...
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//code on a movieclip
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
walkthisway = "right";
_root.WalkDirection(walkthisway);
}
//WalkDirection function code
WalkDirection =...
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duplicateMovieClip (target, new mc name, mc depth);
I found the answer, if you're still wondering. The duplicate movieclip code goes like this. You forgot the depth, didn't you? Either that or...
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I dunno. It prbly has something to do with levels, but I don't know anything about those.
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So the mountains and mc's are on different layers? It may help if you posted the random generator script that you are using.
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IMHO, the best way is to use javascript to resize the page, or use a javascript popup that pops up a page of the exact size you need, or use a combo of css styles and tables to center the swf.
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It depends what you want the users to be able to do. Do they get separate content, or are nonusers not allowed, or what?
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i use this, but now that i look at it, joejoe2288's would be way simpler, so go with that.
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