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  1. Replies
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    You also have the ability to remove properties...

    You also have the ability to remove properties from being looped over by using:

    setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
    Sets the availability of a dynamic property for...
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    I think it's a general pc to mac issue. I had...

    I think it's a general pc to mac issue. I had the same problem with CS3 fla saved on a PC and opened in CS3 on a Mac.
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    Sure send away.

    Sure send away.
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    In your LoaderExample class you add listeners to...

    In your LoaderExample class you add listeners to your Loader.contentLoaderInfo and I am assuming that is what you want access to. Forget about the event.clone thing. Instead the code you wrote...
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    From what I gather you want to be able to track...

    From what I gather you want to be able to track the progress of each LoaderExample you created in your for loop. To do this you could dispatch a ProgressEvent inside Loader Example's progress...
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    One thing you need to do is import your classes....

    One thing you need to do is import your classes.



    import flash.net.URLRequest;
    import flash.ui.ContextMenu;

    stop();
    function deadClick () {
    }
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    Your issue is a namespace issue. When you do not...

    Your issue is a namespace issue. When you do not strictly define your classes, methods, variable members, etc they are put in the the default namespace of "internal". That being the case you were...
  8. Right now what you are doing is trying to call...

    Right now what you are doing is trying to call the addChild Method of a string... That obviously doesn't work. From your code I am assuming you already have a MovieClip called mcIReallyWantThisClip...
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    If the Poker.as file is in the same directory as...

    If the Poker.as file is in the same directory as the fla then you do not need to import the classpath. You have another issue. From the looks of it you are doing everything right in instantiating...
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    Please post some code so I can see exactly how...

    Please post some code so I can see exactly how you are doing what you have so far.
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    Well there is no direct way to target "textStuff"...

    Well there is no direct way to target "textStuff" from your event object. You could extend the Event Class and make a new event with a textStuff property that could be set when instantiating your...
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    to access a property of a movieClip would work...

    to access a property of a movieClip would work like this:



    import flash.display.MovieClip;
    import flash.events.MouseEvent;

    var clip:MovieClip = new MovieClip();
    ...
  13. I don't quite understand your problem. From what...

    I don't quite understand your problem. From what I gather from the link you posted about the bug this should be a very easy fix. Correct me if I am wrong but I see your requirements as the...
  14. there is a property of loader called content that...

    there is a property of loader called content that you use to access the actual thing you loaded.



    stage.getChildByName('_loader').content.getChildByName('data_txt').text = 'test';
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    In my opinion you are worrying a little too much...

    In my opinion you are worrying a little too much about nothing. If you are going to be using those assets in your library in code somewhere then sure you should have flash.display.Sprite as your...
  16. You can't nor should you need to. Setting...

    You can't nor should you need to. Setting variables on the root is the same as setting a property and not strict typing so there is no point in using a variable the way you want. If you are setting...
  17. You can not attach anything from the library of a...

    You can not attach anything from the library of a different swf. It is a security measure in the player. You have to find a work around. Good luck.
  18. Forget the debugger. That makes no sense for...

    Forget the debugger. That makes no sense for this. This is probably a very simple problem. For example you might not have the instance name "button1" place on every keyframe. IF the button is...
  19. I have run into that issue before. You can't do...

    I have run into that issue before. You can't do what you are trying to do. My suggestion is to create 1 variable that is a fruit object with several properties of type. For example:



    var...
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    Sweet! Glad it worked out.

    Sweet! Glad it worked out.
  21. Everything else in your code was Strictly Typed...

    Everything else in your code was Strictly Typed correctly. You use strict typing only in certain places where you define new things such as:



    function myFunction(myParamA:String,...
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    onMouseDown = function() { ...

    onMouseDown = function() {
    if(this.hitTest(_root._xmouse,_root._ymouse,0) && !this.thatButtonThatIsInside.hitTest(_root._xmouse,_root._ymouse,0)){
    startDrag (this, true);
    }
    };
    onMouseUp =...
  23. You have problems with every single one listed...

    You have problems with every single one listed above. 1 and 3 are completely wrong. You can not strict type the definition of a property only variables. So when you write this.__BC:BreadCrumber...
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    If _parent in "planeSound = new...

    If _parent in "planeSound = new Sound(_parent.windSound_mc);" is the _root then that is where your problem lies. When Movie G is played by itself then it sees _parent as it's own _root thus it...
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    omg yes please use a for loop... function...

    omg yes please use a for loop...



    function videop(){

    var labels:MovieClip = _level0.ZoomifyViewerInstance.gLabelTier_mc.labels_mc;
    var video =...
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