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Type: Posts; User: MikeMD
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You know very well what you said about Unity, I don't need nor care that much about this to go dig up some old thread.
It is perfectly relevant to HTML5 because it's the same thing all over...
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That's because you are not up to date with this whole thing. Tomsamson came in here telling us how Unity would take over the world and this was 3 years ago. That year I told him that flash would...
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Well I have been quiet for a long time, I rarely visit, but occasionally you just have to question WTF some people are smoking when they bring up Unity on this forum.
According to those people Unity...
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Yeah, I really did, after 6-7 years of Unity these days I just can't find a flash game from all those awesome Unity games cluttering up portals all over the web.
Oh wow, looky looky here. Over...
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HTML5 is BullS%#$t. It;s useless crap and almost every single blog, reviews or examples site touting its greatness is simply a paid advertisement. Like you say it has some big names behind it and...
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Well, this is not complicated. Import .wav files ( avoid MP3 as you gain absolutely nothing and usually have problems with those ) and then use MP3 compression in flash when you export your.swf.
I...
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I realized that, but I sort of answered it as a single speed issue.
It runs perfectly on my test 3 year old laptop and to me that's enough. It has pretty big backgrounds, detailed graphics, a few...
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Never even tried a mode7 flash game, they all seem twitchy and sense of speed just isn't there. Add problems with aliasing/pixely graphics and I skipped the whole thing.
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Thanks, and on that note I think I'm done with tweaking this one ( for now anyway ).
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what about simple gotoAndStop(gameOverFrame); ?
You may want to use function onEnterFrame() {
game code here
}
on a frame on the main timeline instead on a movie clip. Possibly wrap...
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If that were true they would close shop because everything they sell is outdated and behind times compared to the PC side. Take mac book pro for example, it's ridiculously behind times compared to...
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Hmmmm, must be sleep deprivation, I can't edit my reply above and it sounds like I was drunk when typing that.
I meant I didn't know whether I'd bother changing the parallax scrolling in this...
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You don't need to do it, but if you stand on the edge of the platform you can't hit each other, so you can move in jump to avoid fire, shoot him and quickly jump back to the edge.
But he can be...
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If you can maintain 60fps with opponents on screen why not. I've settled on 35 fps as it seems to be the most consistent. So even my racing games I run at same frame rate and don't see anything...
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Haven't tried it. I used to use WMODE for years as that was the only way t get exact frame rates, but stopped about 18 months - 2 years ago. I run everything at 35 fps now and Firefox gives me...
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I'm going to develop an RPG version of Pumpkin Boy for the iPhone and iPad and then a multiplayer 3D version using Unity.
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There is a known problem with IE8 and keys; keys get stuck and as you say characters just keep moving in that direction. This is definitely much more of a problem than iPad nonsense we are arguing...
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Flash was at 95% adoption rate before youtube or even google itself existed. It has absolutely nothing to do with video or youtube. It's the other way around. You tube used flash because flash...
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This looks good. I'm usually not big on demos, but it looks like the jump from where you are now to an actual game shouldn't be too hard and would not hinder performance much.
Runs at rock solid...
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iPad costs from $500 - $1000. It's absolutely Apple's fault if at that price they can't develop hardware that can run flash at acceptable speed.
Games have gotten more complex, but there is...
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Bottom line; it's Apple's fault.
How is it Adobe's fault that Apple cannot build a $500 - $1000 iPad that doesn't choke on flash ( if that's the case for not including it ).
I was making full...
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I don't really follow them either but seems that for basic flash stuff it works fine, so it wouldn't really hurt the iPhone. I'm pretty sure iThings don't support flash because of some petty little...
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It's anti Apple because Apple deserves it. Current version of quicktime renders some NLE video editors unusable. With crap like that you have no right to complain about a few crashes here and there...
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Thanks for checking it out. It seems impossible to get any replies here unless it's a thread about 3D or arguments about Unity :lovers:
I'm assuming you only played the first boss appearance on...
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Flash has never worked as well on Macs as it has on Windows. None of my PCs, desktop laptop have crashed due to flash or anything else since I moved to XP and that was years ago. Some apps will crash...
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