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I thought you'd all be dead by now. Imagine my disappointment...
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I don't know if this is of interest to anyone, but we've set up a Facebook page for all things Outpost.
https://www.facebook.com/outpostGame
At present it's mainly covering the development of...
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Is your update method called every frame ?
'Cause in the second class you have,
var lunarMain:LanderMain = new LanderMain();
In your update(), which would create a new instance every frame...
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Just checked as I was curious, Outpost:Swarm has a 125 classes, that's not counting 3rd party ones such as Nape and the Playtomic stuff.
Swarm is really cut down from Outpost:Haven, so I dread to...
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I remember when this board was the best place for Flash game devs bar none.
True innovation happened here with a great helpful community.
Look at it now, spam links for iPhone games and...
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You had me at "Peado".
Squize.
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Yeah, rubbish like yo momma's vag.
Hey mate, I thought / hoped you were dead by now, so that's a pleasant surprise.
Cheers Hooly :)
Squize.
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May be of interest, I've posted up some early stage3D stats on the blog.
<Edit, sorry Wideeye missed your question about genome2D, no not tried it, but it looks pretty good from the little I've...
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Thanks mate.
ND2D has some obscure gotchas, but in overall use it's pretty straight forward, it's not a million miles away from the display list.
One thing I've noticed though is that it doesn't...
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AI blog post is up, hope it makes sense.
http://blog.gamingyourway.com/post/2012/05/02/So-how-does-the-NPC-AI-in-OutpostSwarm-work-.aspx
Squize.
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Our first stage3D game, DN8:Pulse, is live. Cool.
http://blog.gamingyourway.com/image.axd?picture=2012%2f5%2fdn8p_fullGrab.jpg
We used away3D for the backgrounds ( With some nice bump and...
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Full version, but insure you site lock it, just for peace of mind.
Squize.
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Outpost:Swarm is finally out.
http://blog.gamingyourway.com/image.axd?picture=2012%2f4%2fswarm_teaser1.jpg
Play it here.
I'm going to do a blog post on the npc AI hopefully in the next...
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It's not so much the question needing to be simple, it's more the answer isn't.
What version of AS are you using, what have you got working so far ( ie, have you already got baddies in the game...
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Yeah everyone I know was pouring over that roadmap the other day when it came out :)
Air mobile supporting stage3D is a very big deal, a great step forward. All this doom and gloom about Adobe...
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Yeah bitmap will always be quicker.
Cool, thanks for going into more detail, I'm interested in where you take this, it could be a really nice subtle effect.
Squize.
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That's nice.
You using the drawing API for it, or just mcs / bitmaps ? Also whats the fps like, it looks like it could be stressful if you used it on too large an area.
Squize.
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Thanks. Yeah Lux did a fantastic job for the outside locations, it gives it a totally different feel.
I managed to come up with a way of doing terrain splatting a while back and we finally got to...
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Cheers mate :)
Outpost:Swarm should hopefully be out in the next week or so ( It's all but done, just waiting on the sponsors feedback / API details ).
...
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Cool, good to hear.
Check out http://www.photonstorm.com/ if you're getting into Flixel, Rich posts a lot about it there, although with him moving over to html5 I guess the posts will slow down,...
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I thought you'd do your own engine, that's kinda your way ( I mean that in a good way, I just don't have the words to convey it properly ).
ND2d excites the wee out of me, it's just Adobe screwing...
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It's never easy getting a team together mate.
It's always better having an artist onboard at the start, but it's not the end of the world to greybox a game, if it's good enough you'll have artists...
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That's all kinds of lovely, the between level art is stunning.
I struggled a bit with the rope tutorial, and I felt that the tuts were a little barren, nothing to collect with some nice eye candy...
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Cheers mate, although your low post count means whatever you have to say is pretty irrelevant ;)
"Terminals? Clearly I overlooked this."
You're not the only one, we've had reviews slamming the...
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@IP
The pistol has infinite ammo, plus from level 2 onwards there are terminals where you can buy more, so you should never be totally helpless.
As to the players weight, how would you have him...
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