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Type: Posts; User: shaman4d
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Thanks a lot. It is work perfect!
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I dont understand mean the d(C) - what is it?
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How I can determine normals direction relative one another?
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Of course yes. B/c I need to draw its with Flash draw API.
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How I can draw the blue line?
http://board.flashkit.com/board/attachment.php?attachmentid=71955&stc=1&d=1271278658
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Is there a way avoid to calculate angles? I need just normalized normal vector (i e vector that has length 1).
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Well. How I can calculate normal vector to line?
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I have the line that slope on some angle. How I can draw normal to the end of line?
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I have the polyline. How I can to calculate points that will outstand from this line for some distance?
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renderhjs, one question.
Why in your formula for calculating matrix for UV:
a.a=(uv[1].-uv[0].x)
Why not
a.a=(uv[1].-uv[0].x)/w ?
Please point me what's wrong.
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renderhjs — THANKS A LOT! Its so clear and simple!
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@renderhjs thanx for your answer! Im waiting for your explanations! :)
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Great thanks for your tutorial. Would you so kind to explian more detailed the matrix operations above? I have isomnia :( trying to understand how its work.
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