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Type: Posts; User: plutohnik
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Opp, your right it is a bit vague, I'm wanting it so that, my character, which is a movieclip will collide with my ground which will also be a movieclip, but can be a bitmap (only if it matters). I...
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Hello,
I'm currently working on a game which will eventually require hill collision detection, as in my environment will not be flat and i want my character to be able to follow the different...
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O ok sorry, I've added comments on the script now. Its very weird.
public class Model extends Sprite{
private const SIZE:int = 1;
private var robots:Array;
private var...
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So when I trace directionQueue[index] in robotFacing() I get constant 0s, however if I trace it in the changeDirection function I get the changes updated as they should, is there a reason why...
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It sounds like you may have encoded the video in question with set key frames ticked. If this is the case, untick it and re-encode the video, otherwise goodluck =]
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Yep, the dir:int variable is sent because of a keypress event, and the trace when I press a key does change however only for one tick, then it switches straight back to 0.
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Hello,
So my problem is the directionQueue Array, which I've created, is not updating its value when I update it in my changeDirection method, I don't know if I've forgotten something but I just...
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yep, you can make a nested movieclip and then just access the currentframe of the door that you want.
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Its incredibly weird and i have no idea whats going on. I also tried rounding x to 2d.p to no effect.
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I didn't include y because it has nothing to do with it. I understand that Number can be any length however for some reason it is returning 2 different lengths for each variable, as if the variables...
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Hello! Yep I think there is an easy way to do this, you should be able to create an array full of doors, then instead of doing it so the event occurs when you click, rather the event occurs when you...
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Hello,
I'm trying to track one of my characters as it moves across my stage, however it seems that samuraiChar's (my character) x position has a much higher decimal rounding system in place...
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Ok nevermind I managed to fix the problem after testing some of the older versions to see the differences, thanks for the help though. RESOLVED.
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Ok, there is a main movieclip which holds all of the animations. Frame 1 of the main movieclip holds another movieclip which is the idle animation, frame 2 the left facing run animation, frame 3 the...
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O i forgot to mention that its accessing a nested movieclip with the gotoAndStop(), gotoAndStop(1) = idle animation, gotoAndStop(2) RuncycleLeft etc etc
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Hello,
I'm having a problem with my animation playing for one of my characters, I have a method which is constantly sending the que to play the animation. When i press a key the character...
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Hello, I've run into a problem when trying to move one of my sprites from the stage when it dies. So far what I'm having to do is call the Death method from the main class, which then goes to the...
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Opp sorry about that haha, I was looking through some stuff and saw one of the forum mods say they wouldn't look at someones code if they posted all of it instead of the important part. I think I...
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Nevermind, it disapeared without me changing anything... Weirdness.
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Hello, I was workin away on my game when suddenly I start getting this error.
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at...
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Does Flash Builder Not support referencing the stage???
public class Enemy extends MovieClip
{
private var target:Samurai;
private var stageRef:Stage;
public function...
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Hello!, I'm getting a weird argument error I'm not sure whats going on I'm using senocular's KeyObject Source file, I have no idea why its throwing this error =[
This is the tutorial I followed to...
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thats a good point actually I'm not sure i guess it doesn't really matter they still do the same thing =] But thanks for replying anyway! Managed to fix the problem!
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Hello, I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres...
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Hello, I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres...
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