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Type: Posts; User: madzigian
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you're welcome.
And just FYI...You can use custom fonts as well. For example, I prefer using pixel fonts. So i'll create font symbols in my library for the fonts i want to use, give them all...
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There is a FREELANCE forum.... just for that purpose..
But before you do that.. have you tried to test the site to see if it works properly? If it all works fine.. simply change the address in...
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i think you could possibly write a function to check the progress of each swf while it's playing...and then when it reaches the last frame of the swf, it stops playing, and moves to the next swf.... ...
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if you are loading into a container clip placed on the stage during authoring... then no you do not need an code to place the clip. If you were to create a clip dynamically at run time... you would...
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you can't change the actionscript within a swf file. you need the FLA to make the changes and then publish a new .swf.
The owner of the site should have received copies of the FLA's from the...
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create an empty movieclip... drag an instance of it from your library onto the stage where you want your "little animation" to appear in the bottom left corner. give it an instance name such as...
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instead of using 3 swf files... make them 3 movie clips... place on mc on each of 3 frames with a stop() on each frame. Then in the last frame of each mc... place the following code.
...
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Did that work for you?...
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For each different font you want to use....(that includes bold and/or italic styles). on your main timeline, create a empty dynamic text box somewhere off the stage..for each different font you would...
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in this section of the code:
styles.onLoad = function(success) {
if (success) {
holder.my_txt.htmlText = myText;
// ADD THE FOLLOWING LINE.......
holder.my_txt.styleSheet = styles;
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LOL.. i would have switched it up a little... and included something like:
if (loaded){
gotoAndStop("bed");
} else {
gotoAndPlay("bar")
drink();
}
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i know you have to define variables before you can use them in AS2... i was just confused as HOW to do it in the example i posted above... I ended up making it work by simply using:
var...
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Ok.. I've been doing so much print work lately, I've barely even opened Flash (it's AMAZING how quickly you forget what you don't use regularly). Anyway, I have to convert an old bit of AS1.0 code...
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The tut for 3d Studio Max didn't get me very far... It's still a Windows only piece of software... Though after searching around a bit... They supposedly are going to release a Mac version at some...
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i thought that app looked pretty cool.. and would open up a lot of doors creatively... but i'm not in a position to spend that kind of money on a program that i'm not sure i can teach myself...
...
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Thanks guys... My goal is actually to take a few specific objects from Illustrator, and convert them into molten metal-like objects (with a 3d look to them). I searched and searched and found a...
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I'm trying to figure out how to create a sort of molten metal/mercury type of look... I assume it's some special software application or something... as i have seen it used on MANY MANY club flyers,...
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it just occurred to me... did you remember to copy the preLoader movieclip from my fla into your own?... that could be why nothing is loading... that code tells the preloader movieclip to begin...
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well. i've never used the loader component... i've always built my own preloaders....
I'd suggest trying _lockroot to LOCK your root timeline... or try using _level0.gotoAndStop("labeled frame");...
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did you check & double-check all the things i mentioned above?
1. All mc instance names match the instance names used in your ActionScript
2. All strings used in the loadMovie() method match...
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When you PUBLISH your movie from within Flash.... it compiles the contents of the source file (.fla) and you're left with a compiled/published (.swf) file. PUBLISH can be found in the FILE menu in...
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yes you can mask movieclips.... in fact... you can use one movieclip to mask another using the MovieClip.setMask() method instead of using MASK LAYERS (which i personally dislike).
Try this :
...
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If you are using Flash's IU ScrollPane Component... All the info you need is in Flash's HELP files. THis is from the MX04 files :
ScrollPane.contentPath
-----------------------------------------...
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check your button/mc instance names to make sure they match the instance names in your code... (in my example.. the mc's had the instance names : btn0 & btn1)
also make sure that you're...
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simple give your scrollpane an instance name (such as 'my_sp') then change the target. Depending on whether you're loading directly into the scrollpane (i.e scrollpane component) or a custom...
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