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Type: Posts; User: Dyon

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  1. Replies
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    Try using "_blank" as the target, after the page...

    Try using "_blank" as the target, after the page address.
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    No problem, and good luck with your project.

    No problem, and good luck with your project.
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    If you want to put the tweens that are now in the...

    If you want to put the tweens that are now in the main time line into a movieclip you just have to copy the frames from the time line, select them all, right click, copy, then create a new object,...
  4. Hmm, It's not that hard to make, just takes allot...

    Hmm, It's not that hard to make, just takes allot of time.
    Try these two files.

    http://www.flashkit.com/movies/Games/Point_an-Chris_Me-12069/index.php
    ...
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    Here´s a quick example file showing tweened...

    Here´s a quick example file showing tweened animation and switching out mc's.

    The character walks to the right, jumps, turns around and go's back to his starting position.

    There are 2...
  6. Can you be more specific? What type of game?...

    Can you be more specific?
    What type of game?
    Some of the features your looking for?

    text based games usually use allot of variables, try looking for some topics explaining that, if that's the...
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    doesn't look like it needs much or complicated...

    doesn't look like it needs much or complicated actionscript.

    The + and - buttons are likely just

    this.nextFrame();
    this.prevFrame();

    But if you want something that you can easily update,...
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    Please stay away from scenes, they will do you no...

    Please stay away from scenes, they will do you no good.
    When making a cartoon, you can just use one scene, no problem

    okay, the camera/viewer perspectives question.
    An easy way to zoom in and...
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    You can use the if function to check the vallue...

    You can use the if function to check the vallue and get different reactions, for example:

    function() {
    if (name of variable here == number you want here)) {
    gotoAndStop(frame number here);...
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