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I renamed the thread, like you suggested...
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Something like this was discussed before here:
http://board.flashkit.com/board/showthread.php?threadid=281136
and here:
http://board.flashkit.com/board/showthread.php?threadid=279907
...
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In Flash MX you can use the new Vector-Drawing Features...
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Andries Odendaal the Creator of Conversion Kings has a good Chapter of doing exactly this, in Flash 5 Studio from FoED...
If you don't got/ or want to buy that book. There is a 80 Pages Chapter of...
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If I understood you right (I'm German so sometimes it's a bit tricky to understand all the Mathematical terms in English;)
You need to bring every number you don't want to be rounded before the...
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Hi,
I support your opinion bit 101 is really doing some great stuff, but:
I'm not into deleting threads or moving them. So I'll just leave this one where it is. For anyone who reads this, please...
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I support iCEBERG2000s proposal. I'd also like it to be in Berlin or somewhere in Germany/Europe;)
At the last FK conference in Singapore I spoke at, the guys (James, Trav), talked about doing one...
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The code for the Object should look like this (Flash 5):
onClipEvent(enterFrame){
// test if mouse is over the clip
if(this.hitTest(_parent._xmouse,_parent._ymouse)){
// do one of the...
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If you like to rotate the canon slower as the body, devide the amount of rotation you add to the canons rotation through a value greater than one. This should slow down rotation, but let it end at...
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I'm currently doing some Math Chapters for a book called "Flash MX and ActionScript Professionell" (German). The Flash 5 book was a bestseller here in Germany, but wasn't translated to any other...
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As far is I understood it, you would like to stop the object from moving on mouseover.
So just check if the mouse is over that object with hitTest() or if it is a button with a button event, and if...
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Till now the overall quality of the forum is great and some guys in here are doing really nice stuff, so I'm very pleased how it worked out. We knew that this forum would be rather small, compared to...
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There are new Charting Components for MX, maybe that could help:
http://www.macromedia.com/desdev/mx/flash/
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Maybe you should check out "Flash Math Creativity" by FoED. I didn't read it yet, but I heard they did a great job on that one.
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You can, there are all the functions needed in the Math Object...
easy example:
on(release){
result = Math.ANYTHING(enteredValue);
}
The results wouldn't be as exact as in some other...
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I don't have a finished Billiard game but if you check the collusion of two balls by their distance (hit if distance <2*radius of two balls), use some of the stuff here:...
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And if you wanna know the angle of a moving object. You could figure out it's slope by taking it's last two X and Y coordinates, then devide them
slope = (y2-y1)/(x2-x1)
and after that throw...
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That's a deal CNO,
I also prefered skate or die,
we already did the skater :)
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We thought about a game.
It's car racing vs. skate or die, what would you like?
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Hmm, basicly I contructed it when I had the time to do so. I guess we worked 3 month on it, more or less...
And shame on me I'll never spam again ;)
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It'll take longer Ian, but if you just do it for some objects it shouldn't be that processor intensive.
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seems to be really a nice tool,
thanks!
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Hope my job as Math and Physics mod will always be that easy. I coundn't explain pythagoras theorem better, so I'll just say jup exactly ...
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Hi, I just liked to say hello. Hope we'll have lots of fun in here and maybe learn a little Flash Math.
We also released a pretty Math intensive site today:
http://www.taobot.com
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Just an addition, hittesting circles that way works pretty good. You know, like radius of the two circles is half the distance, if distance is less then hit... better then the normal sqaure...
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