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Well, since I put in the drag and drop code, you are going to need two things. Both of them are going to be if statements. You are going to need to check the x and y on mouse move and on button...
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without seeing the source file, I really can't help you debugg this anymore than I have. There might be an issue with using the same instance of a button on the same layer, or you might be using...
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try not using a - in the frame label. just use healthDef and healthChart
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Understanding the approach to this project is key.
You are going to have 2 things here. A map (image) and a mask.
Are you dynamically loading the "map"? If so, that's giong to involve some...
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Well, your code snipet has "dancGIF.load" not "danceGIF.load". Also, it isn't ever defined. You need a var danceGIF = new something();.
I am guessing you are trying to load an xml list of images...
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The loaders are just that. A loader. You can delete them or let garbage colleciton pick them up. The loader should load something INTO a container.
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Try changing it to gotoandstop();
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something like this..
var timerFormat = new TextFormat();
timerFormat.font = "Courier"; //replace with what ever font.. KEEP IN MIND THE SYSTEM HAS TO HAVE THE FONT!...
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The enemies tend to randomly explode before the missile has even hit them. (FIXED)
The original enemy movie clip doesn't even want to explode. (FIXED)
The score counter won't tick for each kill....
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Okay.. i guess we are going to have to move it off screen too..
onClipEvent (load) {
if(_root.myFlag == undefined) {
_root.myFlag = true;
this.removeMovieClip();
_root.laser._y = -30;
}...
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Next fix.. this is for the bug that shows up.. probably from the get go.. but even more noticable with my fixes from above..
change the code on the missile from..
onClipEvent (load) {
...
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Second problem..
on the control layer you have..
for (i=2; i<=numEnemy1; i++){
enemy1.duplicateMovieClip( "enemy1"+i, i+100 );
}
change it to.. (remove the 1 in "enemy1")
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First problem..
on the control layer of the root.. put this..
score = 0;
select the score text box. in the "var" field of the properties window. enter "score".
This will start your score...
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I could think of a couple of ways to do this.
My first guess for them after reading their HTML flash code, is that they are using variables in the embed code.
You do that by setting an extra...
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I haven't coded in AS2 in a while.. and this post was made ohh.. a year ago.. but.. I will give the milliseconds a try.. NOTE: I wouldn't suggest doing this. Having a setInterval firing every 1...
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I just noticed, what I would call a bug when using this feature.
The exe's screen size increases. The size difference appears to be distributed to the top and bottom of the projector. Just an FYI
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EKKK!!
I think i know what the issue is.. Your images are included in your production file? Hence the attach command?
I wouldn't do this unless you were going for a standalone application. I...
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I have seen this issue a bunch of times.. And it's a little odd that people don't update their coding style to something that is much easier to maintain.
Defining code in or on a visual object...
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Another way of doing the same thing is to create your timeline based animation.
Start position should be the same as the ending position. Exactly!
For examples sake.. lets say we have 50...
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One of the first major drawing techniques I learned in flash was tracing. I typically stay with the line tool.. and through the use the control and shift keys along with the left mouse button you...
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Looking at what you have here.. and trying to come up with something that is cool as the images here is my suggestion for a neat presentation.
Bring the rendered image into flash.
Lock the...
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I have seen this problem a couple of times. on(release) {} type functions seem to have a real issue with scope. I personally haven't used these since Flash 4. I am much more in favor of giving the...
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