My partner and I have been developing a flash game for quite a while and are only a few months away from releasing it. My partner would like to beta test this with strangers from the...
Thanks Unknownguy.
This could actually work. Especially if I want to clear my array to 0.
Even if I use char(byte) I can still set every byte to 0, thereby clearing all my pixels to a 100%...
I see how triple buffering would be quicker this way, but I don't know if multi-threading is allowed in Flash using C++ via Alchemy. Never tried it though. Will keep an open mind about Triple...
It works neznein9. Instead of using the draw methods matrix parameter I just scaled the vector graphic before drawing it to a bitmapData. So no need for a better render method...
Looks like that just renders an already created bitmapData object. Interesting link though, but I'm looking for something that turns a vector into a bitmapData object without too much distortion.
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I was wondering if anyone knows of any custom classes created by the community that can render vector graphics onto bitmapData objects better than the current flash vector renderer. The...
I really suggest you look over this code, it looks as if your just trying to take examples and put them together. You should learn how this code works and why it works. Also try stuff from scratch,...
You can create a counting integer variable that adds every time it enters the snowflake function and a goal variable to tell the function at which frame number to initiate the code in the function,...
When you create the variables at runtime they just cause confusion for developers later on, basically your right they can get out of hand. They also make it harder to debug code in my previous...