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  1. Replies
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    317

    Game - Bullets

    Can anyone get me a "bullet script"
    for example when I click some specific key, bullet will shoot from my character causing damage in whatever in it's way (for example another character)

    Thank you
  2. Replies
    3
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    390

    What's wrong with my game?

    Ok, basically I'am trying to make 2 player game
    1 player control are UP, DOWN, LEFT, RIGHT keys
    2 player controls are - W,A,S,D


    now when my player 1 shoots (delete key) at player 2 - he looses...
  3. Replies
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    404

    This tutorial is awesome!!! Thank you very much!

    This tutorial is awesome!!!
    Thank you very much!
  4. Replies
    6
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    404

    Health & Damage - Please Help

    I need a script that for example when my object - "laser 1" touches my character - "character" my Health Bar would go down a bit (I need health bar script too)

    Thank you for help
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    this is my source: onClipEvent (enterFrame) {...

    this is my source:

    onClipEvent (enterFrame) {
    if (Key.isDown(Key.RIGHT)) {
    this._x += _root.moveSpeed;
    } else if (Key.isDown(Key.UP)) {
    this._y -= _root.moveSpeed;
    } else if...
  6. Replies
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    416

    oh wait, one more question when I put instead of...

    oh wait, one more question
    when I put instead of UP - 65, it's not working

    here is my source:
    onClipEvent (enterFrame) {
    if (Key.isDown(Key.RIGHT)) {
    this._x += _root.moveSpeed;
    } else if...
  7. Replies
    8
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    416

    thank you very much!

    thank you very much!
  8. Replies
    8
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    416

    Control Object

    I'am trying to make object that is moving
    That's what I have so far:
    if (Key.isDown(Key.UP)) {
    this._x += _root.moveSpeed;
    } else if (Key.isDown(Key.DOWN)) {
    this._y += _root.moveSpeed;
    ...
  9. Replies
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    431

    Is this possible?

    I'am trying to make object that is moving
    That's what I have so far:
    if (Key.isDown(Key.UP)) {
    this._x += _root.moveSpeed;
    } else if (Key.isDown(Key.DOWN)) {
    this._y += _root.moveSpeed;
    ...
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