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  1. Replies
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    Sound like levelvalult is exactly what you're...

    Sound like levelvalult is exactly what you're looking for. It's a subset of the GamerSafe API. Haven't worked with it yet, but the API looks really featurerich. It was the best option I found when I...
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    Do you mean something like goals to complete a...

    Do you mean something like goals to complete a level/quest by tasks? In that case you may want to look into triggers. Basicly a trigger is something that can be... well triggered.

    A trigger has...
  3. Thread: Hill detection

    by TOdorus
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    If you're looking for curved lines, you may want...

    If you're looking for curved lines, you may want to look up bezier curves and maybe polygons. I know Nape has functions to split up polygons so they look sloped.

    If you're going for straight...
  4. Asteroids 2.0

    http://board.flashkit.com/board/

    You can finally blast in Blasting Forever. But what fun is blasting if there's nothing to blast? Them 'roids look mighty blastable.

    build 6: Asteroids 2.0
    ...
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    My to-do list for the weeken just got an extra...

    My to-do list for the weeken just got an extra entry ;)



    Oh yes please. Surprised to see companion AI on a Flash title. AI experts have trouble with that, so I'm definitly curious to how you've...
  6. Thread: mySQL

    by TOdorus
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    To answer your question on how two ports are...

    To answer your question on how two ports are handled. There should be a call in your php scripts to localhost:3306. This is the basic control - model tier setup.

    The controller (php) makes calls...
  7. Thread: mySQL

    by TOdorus
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    8,556

    Ah, so php isn't used to make sense of the script...

    Ah, so php isn't used to make sense of the script so the browser just shows the contents of the file. A browser uses port 80 as default so you'll have to manually use port 4412 or configure your...
  8. Thread: mySQL

    by TOdorus
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    You replied while I was typing. What...

    You replied while I was typing.



    What exactly opens a window? The chat software?
  9. Thread: mySQL

    by TOdorus
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    8,556

    Well that just doesn't make sense. Quick course...

    Well that just doesn't make sense. Quick course on server software.

    A server is a computer which you make requests to, which it executes and may send a response back (but not necessarily). A...
  10. Thread: mySQL

    by TOdorus
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    So what part are you having problems with? Do...

    So what part are you having problems with? Do your scripts not link up to the database properly, isn't port 80 forwarded to port 4412? Btw, I'm more of a J2EE guy than php, so I know very little...
  11. Thread: mySQL

    by TOdorus
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    8,556

    http://dev.mysql.com/downloads/ Just download...

    http://dev.mysql.com/downloads/

    Just download the free version and fill in the settings in the installation. Shouldn't be that hard to do. You may need to create a user according to your chat...
  12. Yeah, that's even more noticeable when I reduce...

    Yeah, that's even more noticeable when I reduce the friction some more. A bug in Nape it seems: it puts bodies to sleep to soon. I've concentrated on features first this time. I'll try to set up a...
  13. Finally!

    build5

    Changes

    You can testdrive your ship! (arrow keys to control)
    Top slots
    Dislocaters
    Animated parts
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    I suspect you would get some more response, if...

    I suspect you would get some more response, if people didn't need to take a few uneccessary steps to get to see some code (download, open zip, drag file to IDE). Internet makes people lazy....
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    Weird when a game starts to address you with your...

    Weird when a game starts to address you with your own name :S

    Anyways, nice little game you got there Bryce. I liked the retro polish you got going. I did have an issue with (I suspect) the...
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    I would make the hero a static variable. This...

    I would make the hero a static variable. This isn't necessary for your game, but the upside is that you only would use one class for both the player and the ghosts. Both the player and the ghosts can...
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    I think you can save yourself some trouble by...

    I think you can save yourself some trouble by using composition.

    Each game object consists of a few subobjects. The ghosts and player could have different controller objects. The ghosts have an...
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    Friction, but that's not an issue. I'm not tyring...

    Friction, but that's not an issue. I'm not tyring to write an ai for planning a route. The player needs to be able to control the ship. For that I. Need to find the thrusters to correspond with the...
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    That one of your's Squize? Nice, I've played it...

    That one of your's Squize? Nice, I've played it two short times and was very impressed. Now since you're open for questions:

    I'm taking a first stab at collaboration so I'm curious about how...
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    Finding an optimal steering configuration

    I'm working on a game in which the player can build it's own spaceship. The handling of the spaceship is determined by the shape of the ship and the positioning of the thrusters as the game adheres...
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    Look up SharedObject ;) You can store Strings,...

    Look up SharedObject ;)

    You can store Strings, Numbers, ints etc. If you want some custom classes you need to use registerClassAlias.

    Happy coding!
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    Hey redjag, I looked at Mochi: I could find a...

    Hey redjag, I looked at Mochi: I could find a coins API, but not really something to store data. Well user data and definitions of stuff you can sell, but not something like user generated content....
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    Blasting Forever needs an artist

    Hi everybody. I’m looking for an artist for my upcoming game Blasting Forever. For a quick outline of the game, here’s an excerpt from the design document.

    The protaganist is an inhabitant of...
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    Damn, playerIO really has become a featurerich...

    Damn, playerIO really has become a featurerich solution. Hard to find anything that'll beat that.
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    Database as a service

    I'm working on a game where the player can design a spaceship and use it to fight other spaceships, which are designs from other players controlled by the AI (thread here). This has me looking for a...
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