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RetroShoot
MochiAds "Game Of The Week".
Newgrounds "Best Of The Day".
Kongregate "Totally Awesome game bonus!"
RetroShoot is an easy to play shooter that's 100% mouse controlled with auto...
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Hi! Thanks for the comments! In regards to how some of things were done, I plan on having a small write up of the game on the site: retroshoot.com sometime this weekend. That's when I can place the...
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I fell for this too until I saw the image for the arrow change abruptly. Then I investigated further and realized the date. :) lol..
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My first game in flash/as3 is done! I just wanted to say thanks again for all the feedback and help from this forum. The game is already sponsored and should be out in a few days or so.
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Thanks for the reply. Granted a little vague, sorry. I'm just surprised how well everything is working without getting "down and dirty" and doing tons of optimizations, etc, etc. As I get closer to...
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Well.. I'm confoosed. During my crash course on AS3 coding I read several comments where peeps were taking measures to speed things up by pooling, creating arrays that never change size, etc, etc. In...
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Nice implementation of a classic game style. Well done!! (as usual!!!)
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Is there a tool to 1:1 convert from as3 to haxe?
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"what language/s have you developed in before?" Basic, 6502asm, 68000asm, GFA Basic, VB3-6, BlitzMax, C++ and now AS3. Nothing on a pro level, just lots of fiddling about over the years. AS3 reminds...
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I just wanted to say thank you to everyone in the games forum who replied to my questions the past couple of weeks. It's rare that you find a place with such a nice group of braniacs willing to help...
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I just found Tweener at google (yah...my world has been rocked) and I'm wondering, is this thing useable in game loops or is it faster to just update your own properties in your code loops?
But...
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Or you can cheat. :) In the above scenario the tile can basically bounce in 2 main directions left and right, so you can first compute where the center of the tile is and compare where the ball hit...
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This is starting to look very, very interesting. Performance wise, what are you using to render the objects? Are these display sprites, or are you using copypixels(), draw(), etc. Judging by some of...
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Really? Thanks for the info renderhjs. wow..this flash/as3 stuff is truly amazing. It's like I've been in the matrix and now....well...you get the point. ;)
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I've been fascinated with a few addons like 3d engines, particle systems, etc. I'm wondering...are they also using the built in render pipeline like we all use or is there a low level way to...
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Thanks for the info and preloader bit. Will try to absorb that code at some point. Don't know if it will work with flash develop or not.
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Good stuff. I embed everything so I can't create a preloader I'm assuming? (If I can, please point to a tutorial!) Thanks.
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Guess I'm limited when doing things juraasic style. (embed, all code, no timelines, no swf libraries, etc.) The biggest thing is the music, how important is music in flash games? I cut some of the...
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Thanks for the replies. I'm using flashdevelop/flex sdk. Is there a compress option somewhere?
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I'm almost done with my first flash game, but I'm not sure about the size. I'm just doing little 2d games, but when you embed bitmaps (png files), music and sound effects, what was at first only 200k...
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No prob. ;) I'm not into the whole contract thing like other devs are. I just want to write games that I design/program. Getting a few quid for my time would be nice however.
Anyone have any...
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"Even if the bottom line is money, at least pretend you're working with Flash for the artistic thrill for a little while.."
heh....I'll probably write 100 games in Flash over the next couple of...
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Is anyone generating any cash revenue from their flash games? Seems like getting something up and running with Mochiads is painless. But it appears you would need a substantial amount of views to...
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That kicks a$$! Thanks for the tech info. Very cool of you to do so. :)
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