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    There's also kinetic fusion: ...

    There's also kinetic fusion:

    http://www.kinesissoftware.com
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    Well, try this and tell me what the output is: ...

    Well, try this and tell me what the output is:

    stop();

    // flag is a file loading.
    fileLoading = false;

    function loadAudioFile(theURL) {
    trace("theURL: " + theURL);
    ...
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    Could you post the .fla?

    Could you post the .fla?
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    Ah, I see. Cool, good plan. I was actually...

    Ah, I see. Cool, good plan.

    I was actually wondering about that percent line, thinking that it might throw an error. Try this:

    var percent = (percent-((loading/total)*100))*.25;

    I removed...
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    You were right the first time: onPress only fires...

    You were right the first time: onPress only fires when the button is just clicked, it doesn't test whether it's continuously down.

    The above code causes the illusion of such because when the...
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    You are right, you have to use onEnterFrame() or...

    You are right, you have to use onEnterFrame() or setInterval() to check over and over again whether the mouse is pressed. Something like this for onEnterFrame():

    upBtn_mc.onPress = function() {...
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    I'm not sure I totally understand ... I think I...

    I'm not sure I totally understand ... I think I get what you want, so what exactly is it not doing right?
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    Your code looks fine syntactically, so if it's...

    Your code looks fine syntactically, so if it's not working, then something else is the culprit, probably something is preventing that code from every executing. Throw a trace statement in right after...
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    What exactly do you mean by wanting an onload...

    What exactly do you mean by wanting an onload event?

    Just for kicks, here's a better one I use these days, better because it's a movieclip method:

    MovieClip.prototype.preloadClip =...
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    Thanks ericlin (second time tonight :)). ...

    Thanks ericlin (second time tonight :)). Hmm...so I'll have to figure out that ratio for each font, eh? Anybody have any ideas for how to get that baseline? Or how to get the "descent"?
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    How to calculate the baseline of text?

    I'm trying to calculate what the baseline of a textfield would be.

    TextField.textHeight returns a value that is a few pixels below the actual bottom of the leters. If the font size is large,...
  12. Which two functions? How do they conflict? ...

    Which two functions? How do they conflict?

    Something like this:

    button_mc.onRollOver = function() {
    checkFourH(); // executes only once each time mouse rolls over
    this.onEnterFrame =...
  13. yeah, if(variable) tests whether variable = true...

    yeah, if(variable) tests whether variable = true or false.

    for more on "var", check out this thread:
    http://www.actionscript.org/forums/showthread.php3?s=&postid=145457#post145457
  14. Check out how I did it in the attachment. As...

    Check out how I did it in the attachment. As pellepiano said, you can't nest on() functions. Since you're using MX, it's much better to use function literals (defining the function like I did...
  15. This works (check out the attachment): // set...

    This works (check out the attachment):

    // set a variable
    var someCondition = true;

    // button code
    button_mc.onRollOver = function() {
    this.onEnterFrame = function() {
    if (someCondition)...
  16. Something like this? on (rollOver) { on...

    Something like this?

    on (rollOver) {
    on (enterFrame) {
    if ((_currentframe<10) && (_root.Playable == true)) {
    checkFourH();
    } // end if-statement
    } // end on(enterFrame)
    }...
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    flash, javascript, and frames

    I have an issue with some anchors in a flash html textfield which try and call a javascript window.open() function to create a popup. The .fla is in a frame. It doesn't work and I'm not sure why. ...
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    fgf wanted me to build one of those environments...

    fgf wanted me to build one of those environments in the as.org thread too, someday I'll get around to that. It's always someday. :)

    I almost never build games...in fact, now that I think about...
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    Whoa, that really tripped me out, senocular and I...

    Whoa, that really tripped me out, senocular and I posting at almost exactly the same time. I didn't know where all that extra text came from. :)

    Anyways, again, a great explanation from...
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    Hey padnpen, thanks for stopping by. ;) The...

    Hey padnpen, thanks for stopping by. ;)

    The reason your code didn't work is because you tried to create a "new" instance of an object. This is not possible in Flash.

    For example, look at...
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    Just for kicks. Look at this code. I've created...

    Just for kicks. Look at this code. I've created my own inheritance scheme. I'll explain it below.

    // create my own inheritance scheme //

    // top level object, so "top level", in fact, that it...
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    Here is some relevant reading for anybody...

    Here is some relevant reading for anybody following this thread, courtesy of ultrashock's x3ro.

    http://www.webreference.com/js/tips/010215.html
    http://www.laputan.org/reflection/warfare.html...
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    Okay, I'm totally tracking with you, or at least...

    Okay, I'm totally tracking with you, or at least I think I am. You must forgive my semi-incoherent ramblings. After 24 hours without sleep I just turn into a bumbler (whatever that is). I actually...
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    Gee, thanks for giving me the time senocular! ...

    Gee, thanks for giving me the time senocular! You're the best! I learned a lot from this (and I know others will too). You've really helped clarify a lot of things. It especially helped me...
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    Instances are just copies right?

    I posted this on ultrashock too, but I might get a quicker reply here. Two questions.

    First question: in actionscript, there isn't such a thing as a "class". Instead, the "class" is just an...
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