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Type: Posts; User: barrax
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Sorry - i'm a bit late to this one. I saw you mentioned Ultrakillz (it's a bit sad when you Google yourself isn't it :P)
There does seem to be a massive void between the salary expectations of...
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Good work, I was quite addicted to it and suddenly lost half an hour. I agree with the previous posts about the movement (how it needs improvement), but apart from that i'd say this has got a lot of...
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Yeah i know what you mean (re: splinter cell). Problem is as you move the mouse during the frantic gameplay.... the aiming would accelerate as you reach the edges of the stage causing the player to...
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hmm not sure i follow that - any exmpales spring to mind? I'd like to improve this project anyway i can so it would definately help to see it in action.
Cool - is this a new game genre then?...
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thats right iopred. I have implemented some camera rotation in an earlier version but it caused more confusion for the user than fun. Im not going to completely dismiss it though. I think theres a...
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Hi guys - our new game is in beta but if you want an invite code PM me with your email address and i'll see you in there for a match. You can see the teaser video on the homepage......
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Can anyone point me to a decent tute - or perhaps explain how they would approach adding angular restraints. Ive attached the latest version.
I did hack a version together that looked at the angle...
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of course! - cheers dude. Im sure that'll fix it
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Hi
Wondering if someone can help with the beginnings of my lorry-towing-truck game engine.
I'm using some inverse kinematic code at the moment - just to calculate the distance and rotations.
...
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haha - just like that eh.
Yeah youre right i owe you one now!
Many thanks - youve brightened up my frustrating day:)
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Hi iopred
Yeah i see your point - however i think ive coded myself into a corner here.... i'll attach the fla.
If you test movie on that you'll see the problem... as far as i can tell its...
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while your bullet is flying i guess youre looping through an array of asteroids to see if it hits one. If it does then just break or return out of the loop and call the hitAsteroid function to...
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Hope someone here can help...
The enemy cars for my 2d (top-down view) racer need to follow waypoints. I can get them to travel to the waypoints no problem - but the problem comes with the...
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Yep
Xml object loads fine - also my sendVars test does... i used sendAndLoad and all worked sweet. So now i have a scoreboard on my game.... :)
If youre making games for psp - you just need to...
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mouseObj = {};
mouseObj.onMouseDown = fire
Mouse.addListener(mouseObj);
Thats what ive been using for the game im making.... so yeah.
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Im about 40% through re-coding my asteroids game. The flash player on the psp is really struggling. It looked promising at 1st as slimslaby and me tested it with 20 asteroids rotating and with the...
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Huh? I thought the Dpad WAS the arrows... "direction pad". I currently dont own a psp - but i will in the next few hours:)
As far as im aware (and i may be wrong - only been into this for half a...
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ive got an asteroids ship floating round - no asteroids and no gun fire... running smoothly so far. This involves clip rotation and x+y movement.
Exported as version 6r65 with a single...
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I just tried to convert my old asteroids engine for playing on a psp and it ran extremely slow - unplayable. I ticked the optimise for player 6r65 and it ran faster initally but then slowed back down...
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Is your "pass" reference a variable name or an instance name?
If you've called the variable name "pass" then it should work. Otherwise if you've given an instance name "pass" you'll need to...
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Does anyone have an idea how i could add a kind of smoothing so that the player turns a corner rather than just changing direction suddenly?
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That's great - thanks v much for your help.
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Perhaps someone has a better solution than im trying here?
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Hi
I got this idea for a game. The attached fla contains dummy-run of how i'd like the game to play.
The player heads towards a waypoint when you press the mouse button repeatedly.
If you stop...
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http://www.angelfire.com/games5/buerotec/bongo.html
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