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    Learning question: Learn AS2 or AS3?

    I'm about to take 4 months off flash dev freelance work to dive into research - boning up primarily on server side stuff (PHP, mysql) but also my flash skills. The question is - do I put my focus on...
  2. Excellent, thanks for that mate, should work like...

    Excellent, thanks for that mate, should work like a charm!
  3. Communicating between two standalone files on the same machine!

    Hey all, I've come across an interesting challenge. I've been asked to make a game for presentations to a large group of people. A laptop will be connected to a projector, and will need to display...
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    enterframe vs setinterval vs other help :)

    I'm making a small game as my first AS2 project. I feel very comfortable in AS1 but there comes a point in time where you just have to jump onto what's new ;)

    Currently the game is just a bunch of...
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    Wow, no idea how I missed that. But a good lesson...

    Wow, no idea how I missed that. But a good lesson on how flash deals with layers+depths. Whether publishing for flash 5 or flash 8 it behaves the same way - so it seems that flash *always* ranks...
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    Depths, isometrics and tonypas tutorial!

    Can anyone explain how this is possible:

    http://www.adamsearle.com/misc/depths.jpg

    I've taken tony pa's isometric tutorial. I've added in labels on every rendered object to indicate depth it...
  7. Hey all. Just a quick update on things, based on...

    Hey all. Just a quick update on things, based on feedback we've gathered, we've made a few tweaks to Ninjaman - namely its far more hack'n'slash with Ninjaman doing way more damage, and enemies...
  8. Cheers for the replies all :) Vengeance mx:...

    Cheers for the replies all :)

    Vengeance mx: hmm really. That should push you to either the game, or the get flash page. Its just macromedias provided flash detection kit, using actionscript based...
  9. Long time no see ;) Our game is finally out...

    Long time no see ;)

    Our game is finally out and making the rounds! After a mad mad rush the past few days, it's finally up. Im too exhausted to say much right now, but I hope you give it a go and...
  10. Cheers guys. In regards to performance, well...

    Cheers guys.

    In regards to performance, well we all know flash chews up a lot of cpu time, however Ninjaman should still run pretty well for you. Its buttery smooth on everything 2ghz+ P4 class...
  11. Announcing.. Ninjaman! Out now!!!

    Hey all! Some of you browsing the FK Games forum back in late 2004 might remember a game I posted called Ninjaman, about a little ninja who, in a 2d side scrolling action platformer way, runs through...
  12. Heyya, The reason dynamically loading the...

    Heyya,

    The reason dynamically loading the images isnt preferable is because via cd it causes all kinds of stuttering when flash is running. I'm trying to load an image roughly every 2 seconds, and...
  13. *bump* Anyone got any ideas on this? Still...

    *bump*

    Anyone got any ideas on this? Still have had no luck looking around :/ There has to be some way...


    thanks in advance if someone has an idea :D
  14. A script to make an mc for every library item?

    I'm currently working on a flash file to put on cd. The problem is the intro component to this piece requires the loading of roughly 1000 scaled down thumbnails. Hence rather than get flash to load...
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    xml character question

    Hey all. Quick question for you. I'm importing a bunch of xml that was gathered from a few forms posted online. One of the problems that we had with the xml was that people were putting in strange...
  16. AI: decent path navigation in a platformer game

    Hey all. Gotta say, the board here looks great now, so much faster too. Props to the mods/admins!

    What I'm working on is a 2d platformer game. The main character is quite jumpy, and jumps between...
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    Hi :) I've been lurking on these boards on and...

    Hi :)

    I've been lurking on these boards on and off for the past 6 months or so, but I hardly ever post unless I have something specific to say. Maybe I'll pipe up a bit more :P

    Last year I made...
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    I like the idea of the concept. Perhaps...

    I like the idea of the concept. Perhaps developers could have the option of either having your links go to their main page (if they want the revenue..) or directly to the game page - ultimately if...
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    [b]DancingOctopus:[b] Good info on the png vs gif...

    [b]DancingOctopus:[b] Good info on the png vs gif vs jpg stuff there, I stand corrected from my minor testing heh. Particularly interesting is exporting jpegs that were imported as pngs, yet their...
  20. Wow, I'm really impressed by that. I hope he...

    Wow, I'm really impressed by that. I hope he continues working on it more, despite marcromedias ****ty attitute towards director and 3d. phoar!
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    mike83: From what I've found gifs and pngs seen...

    mike83: From what I've found gifs and pngs seen to render at just about the same speed. PNG's just look a lot nicer heh. Same deal with jpgs, same speed, no transparency obviously, but overall all...
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    [disc] gotoAndStop engine optimisations!

    With the optimisation craze going around lately, and me working on my own new gotoAndStop engine, I thought a discussion and search-friendly thread for the future would help enlighten people with...
  23. What sites do you like getting your games on to? (newgounds..)

    What sites do you guys consider 'good' to get your games onto, out to the masses? I know my friends tend to consider newgrounds pretty sweet, but I'm wondering, what else is out there? Preferably...
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    T1ger: Interesting, that looks like it would...

    T1ger: Interesting, that looks like it would work. Adds a few steps to the map creation (just how it works now is set up to be 'easy' to map for), but its an idea to change it to something like that...
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    olli: Mac user... :) heh. I'll pass on that one...

    olli: Mac user... :) heh. I'll pass on that one then, cheers tho

    LittleRed: I thought bitwise operators could only store a combination of binary values, like true or false? Like storing 8...
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