Well, fixed it. The jigsaw game was loaded with the x and y positions at 220 and 200 (approx). Once I changed the loader to have the x and y at '0', the game worked perfectly.
I have a jig saw puzzle that works fine on its own, but once loaded into a container swf, the drop and drag becomes sporadic. The pieces will not drag, then they will drag but not drop, then they...
I just wanted to thank you again for answering my question and pointing me in the right direction, with further research, I was able to utilize the timer complete event to help with a number of...
In all of your event listeners you are assigning the function 'clickedButton', so each button takes you to frame 2. Change the EASY_BUTTON event listener's function to 'clickedButton3', the...
I'm assuming it's setChildIndex('some number');, where the 'some number' is the level in the stacking order and controled with the MOUSE_DOWN and MOUSE_UP handlers.
I am working on a simple scrolling game. When the right key is pressed, the background scrolls and the character MC advances to the second frame of the man MC...