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Type: Posts; User: Dean Rather
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No chance any of this will ever work on a Nokia N-Gage, is there?
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Bah!
Of course.
That would have taken me for EVER to find myself!
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it should play the remainder of scene 1 (frames 7 through 30) then stop on scene 2's only frame.
What it does (for me at least) is play through the entire clip, skipping all stop() commands, and...
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ok it's done.
and I downloaded it and unzipped it myself to be sure.
And I opened it and played it and checked it was the same, to be sure.
It's definatly uploaded.
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http://www.phantomrpg.com/adventuresquad/Media/Other/DeansGame04.zip
Bah, corrupt still, mustnt have overwritten,
I'll manually delete the damn thing then upload it.
This would be so much...
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My net connection screwed up, probebly corrupt the upload.
I'm re-uploading now.
should be done soon.
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ok, it's uploading to the same dir but w/ DeansGame04.zip as the filename.
Btw, slip "nextFrame()" or "GotoAndStop(_currentFrame+1)" or whatever anywhere into frame 5, and you'll see what I mean....
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Oh dear...
I see what you mean.
The MX2004 version doesn't do that, once the meter fills up you die.
I just tried in the MX version and yea, you don't die..
Hmm..
the MX2004 ver is no good to...
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ok, well, once your playing frame 5, level 1, if you get hit too many times, you die.
If you die and you've got a low score, you get game over, if you die and you get a high score, you continue.
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the one w/o the space in it.
I was half way throuh uploading it when I remembered my host hates spaces.
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I have a super-slow connection, it's still only 9/10'ths done.
Try again in a minute or two...
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ok I've got the zip of the MX .fla uploading to my web host now.
the direct URL will be
http://www.phantomrpg.com/adventuresquad/Media/Other/Dean'sGame.zip
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I'm sorry, what do you mean 'is the timeline really in _root?' I'm kinda new to flash... I want the main timeline (on which this if frame 6) to go to and stop at frame 8.
let me summarise, the...
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Righteo, if it's code somewhere else overriding the stop() commands, where would it be?
Attatched to another MC or Frame on the same timeline running at the same time, saying something like play()...
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This problem has really been bugging me, I've got a game I'm working on, scenes 1-4 are intoductory scenes, each with a stop() command on the timeline, and a play() function on a continue button,...
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your not after something like
x= number of frames to skip
gotoAndStop(_currentframe+x)
Are you?
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This is my first time posting, I signed up looking for a solution to a problem in my own game, I'm a beginning flash learner, but messing around with your problem I found that your not setting the...
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