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Type: Posts; User: jeroen84
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Yes, that's correct. Sometimes Flash just uses the page that is in your Temporarily Internet Files instead of retreiving it from the server again.
By adding a random variable to the url, you can be...
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Nope actually ^^;;
I havent had much time lately to work with Flash lately or check these boards. :/
Edit: I'll see if I can find the time to update it to the latest AS version later.
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Changes March 26, 2007: Reposting my old Highscore Tutorial. Because my original one is pretty old, but still useful, apparently I cant edit my original thread anymore as it seems to be...
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Blink, you're right with that. You always have to probe the market right for stuff like this.
Tonypa, if I understood tom correctly, you won't need flashMX..
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Hmm.. If the appliacation will allow you to make high quality games as you said, then in my oppinion that would be even underpriced.
*buys the app for $150*
*creates an awesome game*
*sells it...
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So in effect, you give them a 'click-and-play' game because of the accompaniying engine.
Note to lux and tonypa. Remember that making a 'click-and-play' game will ALWAYS be a 'standard game' with...
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Or you could do it server based. What sounds like a much better idea to me. You would keep everything in your own hands. People could make the games for free, but if they want to save/export them...
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Hehe.. no problem.
And you can always email me for stuff.
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Lol.. pretty funny. ^_^
Nice work.
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Hey tom. Looking even better. :D
For pricing, I would recommend a light version and the full version costing around: $149-199
Argumentation: Swift3D is $169, what is already a great cheap...
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Well.. random answered that question. And here's a response on how to use loadvars as requested in your mail.
ActionScript:
loadVariablesNum("script.php", 0, "POST");
This loads AND sends all...
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McNugget.. you're right of course. ;) I usually use the loadvars/POST manner.
He asked for a getURL version, and he got it. ^_^
macbird, in reply to your email/pm:
The text before the '=' is...
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Oh well... Time for me to continue work.. ;)
Lux - great new interface and graphics. ^_^
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As a side note, this would be 'more correct'. =P
onClipEvent(load){
s = new Sound();
s.attachSound("sound");
}
onClipEvent(mouseDown) {
s.start();
}
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You could use my Highscore tutorial. But it uses PHP and a MySQL database, not a saved file.
It tells some small stuff about chaching as well. I hope it will help.
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Tonypa is correct here. Your 'hucked' up sound is probably because your sound quality(and filesize/frame) is too large to stream correct.
You can use the Bandwidth Profiler with Streaming Graph in...
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Or you could use an iframe..
getURL("javascript:loadwindow('http://www.freeflashrpg.com/Angels/write_cFile.php?var1=value1&var2=value2')");
And in the html:
//in the HEAD:
<script>
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Very nice style.
Somehow it reminds me of Splinter Cell.. But that's probably just my twisted brain doing the work. ;)
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Very nice..
You made them for SpeelOnlineSpellen.nl on freelance basis?
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That code.. :(
Let me count your amount of hitTests().
181 every enterFrame!!! Try to or get that number down, or use an alternative hittesting method.
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Uhm.. Blink. You don't have to necessarily have to put that on. You can also just click on them and draw them away from the borders so they dont dock. I have my Properties and Actions panel docked at...
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I'll make a tag of me tomorrow morning. :)
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Lol
Just PM Ed Mack or Olorin. If they ask the administrator, I am sure you will get your post count back if they explain how a valuable community member you are.. ;)
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I have to say.. Very nice for some flash4 code. I myself started with flash4 a few years ago and I can remember the terrible tell targets:(.
Flash5 and MX are so much better and more logical to...
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It never hurts to ask.. Does it?
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