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Type: Posts; User: lycossucks
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Can anyone help with this? Or is what im try to do not possible
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theres an error when i paste this code here...it puts a space in the line
(mask.circle,mask._xmouse,mask._ymouse,brush_selector.brushRadius);
between mo and use, in mask._ymouse...at least for me...
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fine code is fairly simple just one frame and one actions layer
//if the mouse is down then set the drawing function to true to allow draw
var mouseListener = new Object();...
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Im having some troubles with a dynamic erase function. The user is allowed to erase the image as they wish. That works fine and dandy. Problem is, i dont want them to be able to erase the very back...
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Anyone know what up with this thing? Or maybe know of something that has the exact same effect? Im really at a loss on this one haha
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Sure thing. Well its not doing anything. Its supposed to zoom in on the area that you clicked, not just a central location. Thats it, no more no less. But when i changed the publish settings to flash...
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Can anyone tell me why this effect does not work when publish settings are set up for flash player 8? im looking over the code and just cant find why it wont work. Any help would be amazing...
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Whoops again. I figured it out. I somehow didnt realize that i could jsut use the code for the down button and put it in an if else structure when the one button is clicked. Thanks a million
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Whoops forgot to mention that i had modified your original to only have one button (the increase button). Its going on a radio, so there was no need for two buttons because it would kind of be stupid...
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Yo thanks again for all the help. But im looking for some help one last time with this. Im looking to set this up so that when the volume is maxed out, if the user clicks again the volume starts...
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Wow! That is some great work. Thanks a lot for helping me out, shouldnt be too much to conform this to what i need. Thanks a ton!
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Hi. Im lloking forsome help with mouse rotations, and some practical uses for it. What im looking to do is have a button that on click can be rotated. Im looking to have that button control the swfs...
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OK heres the problem i was talking about, I have no clue why its doing this but it is haha. On the second frame the only thing that should be visible is the navigation/selector, yet the image and...
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whoops i read your post wrong. what you should do is make a movie clip, and inside that clip you should create a button, with an instance name. the instance name in my example is button, change it to...
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try some thing like this, in the button actions
on (rollOver) {
this._alpha=50
}
//return it to 100%
on (rollOut) {
this._alpha=100
}
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this is great work, much easier than i was doing it myself. thanks for all the help, all i have to do now is just tweak/adapt it to fit what i need. good man. cant thank you enough
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Id use a mask in this situation, and have the preloader control the height of that mask so the ball seems to 'appear'. I dont know if thats the route you want to go but thats how i decided to do it....
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Not a problem. I know what its like to be a graphic designer just starting out with flash. Its a big task. Especially action script. Glad to help. If it troubles you any more just post it up :)
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just a quick little bump for when ever you have the time :)
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lets see heres the code for the button:
on (rollOver) {
images.gotoAndPlay(images._currentframe + 1);
;
}
and heres the code for the movie clip itself:
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Cool! Thanks a lot my man. Youve been a great help. Im wishing for some snow here, but we only got a dusting. At least i dont have to plow :p.
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Sorry i didnt read you second post. Just move the rollover action down to the movie clip and delete the part that says "images."
like so:
on (rollOver) {
gotoAndPlay(_currentframe + 1);;
;...
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Anyone? I'm really at a loss, ive tried dozens of different methods, and they always add up to the same :(
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