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Type: Posts; User: Boombanguk
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My project is a AS3 project in Flash Builder 4. I've used Mysql a bit in the past so I have some idea of how to use it with php. I've been reading a bit about Zend AMF but still can't really...
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And does the mysql database simply reference that file for each user? or is it somehow included inside the database in serialized form? So it wouldn't be a good idea to store the array as a large xml...
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But I thought 8000 nodes or whatever it is in XML, would take a good long while to loop through, I'm not sure how to store data via amfphp in a database anyway.
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Hi,
I'm working on a game that will be isometric tile based, and will have an array (large array maybe some 8000 elements, each of the elements containing objects made up of maybe 12 items), I...
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You can change the size with AS3, but it doesn't change the height of the actual track beyond 13 pixels, for some strange reason it seems locked at that height.
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Is there anyway to change the height of the slider in AS3? (CS3), I've tried changing the actual graphic (of the bar) in the library and no matter how big I make it it's always locked to 13 pixels...
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Is that secure though? If I used amfPHP or something similar wouldn't that give me security built in?
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Hi,
I'm in the middle of creating a Flash game that will need to use a mysql database and I need to know which is the best way to get and put data to that database from Flash.
From what I've...
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Thanks for that. It doesn't seem to be too accurate though, I noticed when you click on the middle of the last E on the right, it doesn't zoom correctly to that point, but instead seems to be middle...
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Hi,
I have a game, which is a side on 2d scrolling game. I need to implement zooming in and out of the screen from wherever the screen is currently scrolled to (scroll left/right across). I've...
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Hi everyone,
I'm looking for a graphics designer/animator to work with me on game projects. Must be able to show numerous game artwork examples.
please email me at hello@flashgamemaker.com
...
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what kind of impact will that have on the server, bandwidth wise if many thousends are doing that at the same time? and will it slow down the movie itself when it's waiting to receive the data?
...
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What's the best and most efficient way to save a var to php with as3? I want to create a counter, so I know how many times a flash movie has been viewed or a button clicked on, how could I do that?...
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did you just keep your game on the mochiads network or did you get it onto other portals? and if so what other portals? if you don't mind me asking :)
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I sorted it out, I didn't realise I had to import things with this
import flash.utils.getDefinitionByName;
thanks for the help though and merry christmas!
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thanks, but I tried that just now, and it gave me this error
1180: Call to a possibly undefined method getDefinitionByName.
this is the exact line I'm using
var manMc:Object = new...
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Thanks.
Well instead of having something like this
var newMan;
if(something == 1){
newMan = new manMc;
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Hi,
I'm trying to do something like this..
var myObject:Object = new myObjectIDs[myIndex];
to create objects from a list of object names, but it's not working, how would I do that?
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I'm trying to setup some monsters depending on what my levelNumber var equals, if it equals 1 then I want it to setup manStone, if it is more then 1 I want it to setup man. So I created a simple if...
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var nn:Number = xx2-xx1;
Math.abs(nn);
*EDIT*
Ugh...as the previous poster said..... nn=Math.abs(nn);.......not sure how I missed that, btw.
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What's the fastest way to force a var to be positive? i've tried
Math.abs(nn);
but it doesn't seem to work.
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that was the first thing I tried :), but when I do it gives me this compile error
1061: Call to a possibly undefined method gotoAndStop through a reference with static type...
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ok this is driving me a bit nuts, I'm using AS3.
I've got 3 mcs, each on a seperate keyframe. In one of those mc's Ive got some animation, and on the last frame of that animation I've got this
...
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[QUOTE=jAQUAN]That is a very popular question these days. AS3 was not a nice thing to do, but it was the right thing to do. It's now a real language rivaling Java but that also means no more hand...
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