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    Wow, it didn't occur to me that the mouse...

    Wow, it didn't occur to me that the mouse movement was strange! I will definately change it to go directly to the mouse.

    Thanks for your other suggestions too
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    No, I haven't. I've played plently of vector...

    No, I haven't. I've played plently of vector shooters and clones but never in an actual arcade.
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    Alright, I suppose I won't worry about giving too...

    Alright, I suppose I won't worry about giving too much control then.

    For collisions I use two versions of the shape vs point hitTests:
    if (ship.hitTest(ob._x, ob._y, true)) //For normal, small,...
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    Hi everyone, it's been a while since I posted...

    Hi everyone, it's been a while since I posted here so I thought I'd give an update.

    Firstly, a bit about what I've been doing: I just finished my first semester of college, i've learnt lots about...
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    Cool. Looks like fun. My first thought was what...

    Cool. Looks like fun.
    My first thought was what if you're moving a card with your hand and it blocks the webcam...but then i realized you could just stick the webcam under a glass table, which would...
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    I see what you mean, when I tried your Capsules...

    I see what you mean, when I tried your Capsules editor I gave up quite quickly simply because I didn't want to spend the time learning how it worked. Since mine is made by me, it's easy for me to...
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    Thanks for the comments so far :) ...

    Thanks for the comments so far :)

    fil_razorback:
    -The lives actually go on forever at the moment (nothing happens when they run out), but giving bonus a bonus life per level is a good idea....
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    [BETA][shmup] Zeta Flow

    Hi everyone, i've been working on a new game for a few months now, and I'd like to get some feedback on it. It's a shmup (shoot em up) game, which i'm calling "Zeta Flow". Although the concept isn't...
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    Math.random() will always return a decimal number...

    Math.random() will always return a decimal number between 0 and 1. if you want whole numbers use random(yourNumber), where the returned value will be any whole number greater than or equal to 0 and...
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    I've been using FlashDevelop for a short while. I...

    I've been using FlashDevelop for a short while. I like it :)

    One thing worth noting, is that you can embed graphics from other swfs into your as3 project, using this line:
    ...
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    You've almost got it, the only problem is that in...

    You've almost got it, the only problem is that in the formulas you're using,
    d = v0(t) + (1/2)(a)(t^2)
    d = vt
    'd' is absolute, not relative. You're adding each 'd' (ball._y/x) to the previous one,...
  12. Thread: [show]Patience

    by MD004
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    Nice post webgeek, I've understood the concept...

    Nice post webgeek, I've understood the concept that we should make it harder for hackers to get in but I (and i'm sure many others) did not understand how to realistically put it in action.

    Good...
  13. Thread: [show]Patience

    by MD004
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    41
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    2,126

    There are many free hosting services with mysql...

    There are many free hosting services with mysql and/or php, I used siteburg.com for quite a while (but I left it inactive for too long so it was removed), they force ads on your site but it supports...
  14. Thread: [show]Patience

    by MD004
    Replies
    41
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    2,126

    I got 144 orbs :D I managed to avoid the 4 spikes...

    I got 144 orbs :D I managed to avoid the 4 spikes coming from each direction but when they started coming diagonally I couldn't surive any longer.

    Perhaps consider something easier than 8 flying...
  15. Thread: xinf?

    by MD004
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    Looks like Xinf will take a Xinf script and then...

    Looks like Xinf will take a Xinf script and then can compile it into Flash (AS3 only), Java, or Xinfinity, or all of them. It does not promise to combine them in any way. (See:...
  16. Maybe this is a silly question, but... Is it...

    Maybe this is a silly question, but...
    Is it reasonable/practical to make games completely in code? How do you work with graphics in this kind of situation?

    ~MD
  17. Max key presses is dependent on the keyboard. If...

    Max key presses is dependent on the keyboard. If you take a look at some sites selling keyboards they often say how many simultaneous key presses that particular keyboard can handle. For example a...
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    Oh ok, thanks for clarifying that. In that case,...

    Oh ok, thanks for clarifying that. In that case, I mean that opera might not display a website the way it was intended to look. Also I noticed that Opera has a button to switch between "Identify as...
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    Yes, it supports flash perfectly. Just recently I...

    Yes, it supports flash perfectly. Just recently I started using opera and I like it more than firefox or IE. Although it can't render some sites properly (like google docs and hotmail) at which point...
  20. Thread: Lego

    by MD004
    Replies
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    I made this lego robot a while ago, it plays...

    I made this lego robot a while ago, it plays tic-tac-toe.
    See video here: http://one.revver.com/watch/203270/flv/affiliate/75092

    At the moment everything is controlled by remote, but i plan on...
  21. I entered a game into the contest too. I doubt it...

    I entered a game into the contest too. I doubt it will do very well but it was fun making it anyways :)

    ~MD
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    It might be more convenient to have one MC for...

    It might be more convenient to have one MC for all the heads. What I mean is you could put each ManHead in a different frame in a MC then use gotoAndStop() to change the head. This way you don't have...
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    This is how my Pocket PC works. ~MD

    This is how my Pocket PC works.

    ~MD
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    Have you been using swapDepths() ? Once I had a...

    Have you been using swapDepths() ?
    Once I had a problem where I was using swapDepths on an MC on the stage and it worked fine until I changed frames, at which point the MC wasn't removed.......
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    note that it would have to be exactly 10 fps to...

    note that it would have to be exactly 10 fps to assume those numbers, and you can't ever ensure the speed, so in this

    if (interval % counter == 0) {
    // periodic event code here
    }
    It might hit...
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