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Type: Posts; User: Trigg
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Why? For Better Gamming Control, I Can't Stand Those Annoying Repeated Keystrokes! HeHe
More Reliable, And Reduces Less Flickering, in my honest to god opinion....
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Special, HaHa, What, Did I Make Myself Sound Like, "Hey Wow, Check Out This New Routine I've Just Developed!" Anyways, In My Opinion Repeated Fire Should Be Considered In Shoot Em Up Games, And Not...
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Someone Was Curious About Repeated Fireing, Hmm... Anyhow Heres An Example,... Which I'll Be Using In "Return Of BLOB The Super Hero". . .
http://users.cwnet.com/spratt/flash/demos/rep.html
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CÕÕL EDIT 2000:
http://www.syntrillium.com/cooledit/
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As I'm Sure You've Read In The Documentation, "You Should First Familiarize Yourself With The Principles Of Sonification Using The Music Object API", As Well Having A Knowledgable Understanding Of...
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By All Means, Have At It. . .
http://users.cwnet.com/spratt/flash/games/blob/blob.zip
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FlaSH SoniFicATION DeMoNSTrATeD At ThE FoLlOWInG AdDy:
http://users.cwnet.com/spratt/flash/beatnik/soni/soni.html
Very Basic, But A Nice Approach.
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Also, Heres A Demo Of Flash Sonification, OnMouseOvers, Clicks And What Have Ya.
Though You May Want To Wait Untill MidNight And Turn Off All The Lights To View This One. . . He, He, He
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If Your Interested In Interacting Flash With BeatNik, I Think Your Gonna Like This! However, Its Still Currently Being Developed, comming soon. BookMark For Update If Desired.
You Can Preview My...
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How many of you have tried playing that corny little space game called "Bitzo In Space", hehe. . . Well, I've tweaked it a little bit, where poor little Bitzo Gets his ass blown to pieces by my super...
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Tee He, He, He, He. All this chat about these old arcade games brought back some really fun gamming experiences, so I decided to develope my all time favorite coin op 'Galaxian'. I'm trying to...
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Ok Then, Keyboard Handling (on release, key capturing, multiple key capturing) officially compatiable with Flash 4 & IE 5.0 only! For now that is to say.
Personally I dislike NetScape, so i choose...
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Keyboard event handling is what i'm after, primarily for controlling sprites in gamming. I'm not talking about incrementing a variable by 1 with a repeated keystroke. I'm looking to trap the key when...
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