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Type: Posts; User: mentat-
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nope... im not you... kind of strange but not really if you think about it... mentat is from the series dune, lots of dune fans out there, and were both making a gta2 clone, which is also quite...
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i just found a tutorial which deals with the math behind this... http://imm.sheridanc.on.ca/imm2003/zhanghai/perspective-tutorial/tutorial4.shtml
i already have wireframe versions of the buildings...
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Ideally I would like to have them textured, but at this point I would settile for vector ...
Perhaps I can work out a textured version if I see a vector based one working first...
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Hi all.
I'm building a GTA2 like game, and was wondering if anyone could help me with the Psuedo 3D buildings.
I found this articile on the subject but its a bity too vague for me.
...
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I should have been more clear. I didn't write the actual class. It was written by senocular. Didn't realize the thread was so old, haha...
anyway...I think the reason hes using prototype is just...
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i was playing around with this last night.. works great :)
http://www.senocular.com/flash/actionscript.php?file=ActionScript_1.0/Classes/Path.as
heres an example of how to use..
myPath = new...
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