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Type: Posts; User: mentat-

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    nope... im not you... kind of strange but not...

    nope... im not you... kind of strange but not really if you think about it... mentat is from the series dune, lots of dune fans out there, and were both making a gta2 clone, which is also quite...
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    i just found a tutorial which deals with the math...

    i just found a tutorial which deals with the math behind this... http://imm.sheridanc.on.ca/imm2003/zhanghai/perspective-tutorial/tutorial4.shtml

    i already have wireframe versions of the buildings...
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    Psuedo 3D buildings...

    Ideally I would like to have them textured, but at this point I would settile for vector ...

    Perhaps I can work out a textured version if I see a vector based one working first...
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    Pseudo 3D Buildings

    Hi all.

    I'm building a GTA2 like game, and was wondering if anyone could help me with the Psuedo 3D buildings.

    I found this articile on the subject but its a bity too vague for me.
    ...
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    path class

    I should have been more clear. I didn't write the actual class. It was written by senocular. Didn't realize the thread was so old, haha...
    anyway...I think the reason hes using prototype is just...
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    path class

    i was playing around with this last night.. works great :)

    http://www.senocular.com/flash/actionscript.php?file=ActionScript_1.0/Classes/Path.as

    heres an example of how to use..

    myPath = new...
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