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  1. Replies
    13
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    2,411

    So good to see the yellow has returned! I miss...

    So good to see the yellow has returned!
    I miss that yellow.
  2. Replies
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    indeed

    indeed
  3. Replies
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    1,335

    Meet My Wet Dog

    http://www.youtube.com/watch?v=QylHFjxRpWk

    Thought it was time to make a flashback visit to the coffee lounge.
    This is my dog, I thought this was pretty funny :D
  4. flixel have a grappling example in their framework

    flixel have a grappling example in their framework
  5. Replies
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    38,046

    lol I think the last time I updated my own...

    lol I think the last time I updated my own personal site was 2 years ago :D
  6. Replies
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    38,046

    Happy birthday Flashkit boards! Wow I can't...

    Happy birthday Flashkit boards!

    Wow I can't believe its been 10 years, thats amazing. I have to say that this place changed my life in so many great ways, I've met so many talented people form it...
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    3,519

    haha, well I generally reply to most of my...

    haha, well I generally reply to most of my messages... just not always with a yes..

    Why dont you post some samples of your "hardcore graphics" as you never know, if you are good enough a designer...
  8. Replies
    19
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    4,786

    @ozmic - Ive been using C++ in unity running...

    @ozmic - Ive been using C++ in unity running visual studio as the dev environment, its really quite nice, its very familar to actionscript and I found it easy to pick up.

    Objective c scares the...
  9. Replies
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    4,786

    @ozmic66; I'd love to be a part of your...

    @ozmic66; I'd love to be a part of your testing... I too have turned to the dark side and am playing a bit on iphone development... I've gone the path of Unity3d at the minute, but for a lot of the...
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    I would suggest using box2d instead as its much...

    I would suggest using box2d instead as its much more developed and has a lot more support as well.
  11. call the function the line above the set...

    call the function the line above the set interval, then set interval will continue on
  12. Replies
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    892

    looks great well done :D and just so you know...

    looks great well done :D
    and just so you know Ive even read your little coding conventions doc... and I use it too (shudder!))
  13. Replies
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    1,515

    very cool game, gets pretty intense fast... maybe...

    very cool game, gets pretty intense fast... maybe a little too fast for me I like it to build up.

    One thing I hate it when my powerups get stripped back to nothing on death from having wicked full...
  14. Replies
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    558

    http://www.communitymx.com/content/article.cfm?cid...

    http://www.communitymx.com/content/article.cfm?cid=105CF
  15. Replies
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    1,296

    yeah I just did a google analytics game, and its...

    yeah I just did a google analytics game, and its awesome, you can track stuff like time on each level, levels started, levels ended, cretures killed etc etc it gives you really really good stats, a...
  16. bitmapData objects reqire the two variables as...

    bitmapData objects reqire the two variables as they are "width" and "height",
    it is pretty stupid though I agree as once the bitmapData object is created the width and height are correctlu set to...
  17. I use this class. Its awesome...

    I use this class. Its awesome
    http://pixelwelders.com/blog/actionscript-3/2008/as3-earthquake-class/
  18. Replies
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    4,841

    sounds great :D Ive attached the alpha channel...

    sounds great :D Ive attached the alpha channel that I used on that sprite sheet, and please PM away more info is good info!

    And if anyone wants to use this car in your own projects ....
    feel free...
  19. Replies
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    4,841

    cars are bitmapdata, objects, and everything else...

    cars are bitmapdata, objects, and everything else is too. I pretty well use copypixels for everything to squeeze out as much speed as possible.
    ...
  20. Replies
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    2,329

    fizzy.com and their range including swords and...

    fizzy.com and their range including swords and sandals are all trial / buyware.
    They do pretty well out of it too
  21. Replies
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    the game needs th play around 30 fps to behave...

    the game needs th play around 30 fps to behave properly, I think thats why the ai is screwing up.

    The ai uses a waypoint system, its a fairly involved beasty and includes slowing on tight corners...
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    ok, I cant replicate that one, so Id be...

    ok, I cant replicate that one, so Id be interested to hear if its isolated or a common experience. What platform are you on, and if you hit the ~ key can you tell me what your frame rate it?
  23. Replies
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    4,841

    Neverland: tell me more about your AI problems,...

    Neverland: tell me more about your AI problems, they behave ok for me.
  24. Replies
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    4,841

    TOdorus: Thanks for finding that reverse bug, Ive...

    TOdorus: Thanks for finding that reverse bug, Ive now fixed it and also added WASD keys as well thats another good idea.
  25. Replies
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    4,841

    they drive the same speed on and off the track....

    they drive the same speed on and off the track. The functionality is there to penalise the driver for going off the road, but it annoyed me ;) and the way I figure it... they are rally cars, and from...
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