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That feature is only available in the latest version of Flash
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It looks as if you are telling the swf file to goto a frame before it has loaded. You have to make sure the frame you want to goto has loaded before you tell it to go there.
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You can only load images produced in flash MX. If you want to use flash 5 you should embed the image in a swf file.
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You have to attach movieclips to other movieclips, it is not possible to attach them to custom objects.
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Sorry if my explaination was brief, at the end of the flash movie, you would need to use the getURL method in flash to close the window, firing the onUnLoad event in the window.
...
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this is a javascript question really
you can assign a function to the onUnLoad event of the flash window with the code:
<BODY...
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Thats true again, forums are great.
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Maybe if you have a movie in your button?
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WPLAll=WPL1.contcat(WPL2,WPL3);
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bigArray=smallArray1.contcat(smallArray2);
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If you look again at the functions i provided you will find a stop function. The clip argument is the time line you want to animate.
If you want to stick with the james, just setting the speed to...
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Instead of placing static images in the button frames, use an animated movies!
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Get a blank movieclip and give it a name such as imageMover, attach the code:
onClipEvent(load){
var clip="";
var forward=true;
this.stop;
}
onClipEvent(enterFrame){
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on(press){
if(Key.isDown(Key.CONTROL)){
//Do this
}else{
//Do that
}
}
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Hi, a really simple way of striping spaces:
function removeSpaces(str){
return str.split(" ").join("");
}
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The XML objects load method has one argument, the URL.
http://www.yourdomain.com/example.xml is a URL.
http://www.yourdomain.com/example.asp is a URL.
The first returns a static document.
The...
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Thats true, however the task is to count down, giving a time left for the presentation. If it was to be done with the Date Object and the presentation is slowed down (because of an OS or poor...
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pic="examplepic.jpg";
pic=pic.substring(0,pic.lastIndexOf("."));
trace(pic);
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Ok, I'll explain levels a little more. All movieclips including the main movie have levels starting from _level0.
A quick note, layers and levels are not the same. All the content you produce in...
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Hi, not quite.
If you want to load into a level you have to specify it as an argument of the loadMovie method (the default is level0).
If you want to tell a movieclip to load a swf in to a...
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Ok, as I understand you the sequence of events is
1. User presses button
2. Current view animates out
3. New movie loads
There are several ways to do this one of which is the method you...
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Method arguments are passed, variables are storage space. When you click a button set a varable in the root(or anyway you where it is not interfering with anything else) and then animate out, when...
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onClipEvent(load){
var framesPerSecond=12;
var totalTimeInSeconds=this._totalFrames/framesPerSecond;
}
onClipEvent(enterFrame){
var...
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Attach this code to a button inside of the movieclip you want to drag.
on(press){
this.startDrag();
}
on(release){
stopDrag();
}
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if you want to goto another scene you have to call from the main time line, because (i dont know if its a bug) it wont work from a movieclip. For instance:
//A button inside a movieclip...
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