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  1. Replies
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    Blast of the past :)

    Blast of the past :)
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    What a selfish post, people like you are the...

    What a selfish post, people like you are the reason why I avoid certain forums.
  3. thats probably my stuff:...

    thats probably my stuff:
    http://board.flashkit.com/board/showthread.php?t=760371
    http://board.flashkit.com/board/showthread.php?t=763187

    it uses pre rendered backgrounds and masked planes in the...
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    check:...

    check:
    http://www.rubenswieringa.com/blog/distortimage
    http://www.flashsandy.org/blog/distortimage-20-the-fastest-way-to-freely-distort-image-with-flash-in-actionscript.html

    it needs to be...
  5. I am talking about something like this:...

    I am talking about something like this:
    http://boards.polycount.net/showthread.php?t=59196
    3578 posts so far just this year
    you don't see such commitment here
  6. recently I have been contacted by a few old...

    recently I have been contacted by a few old friends from here that seem to visit this place still now and then and they were basically asking where I am, why I am not around anymore.
    Fil pointed me...
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    yes somehow you are missing the coordinates of...

    yes somehow you are missing the coordinates of the verts as array.
    Btw. you might want to read it out as mesh instead of poly because that way it will export as triangles and not for example as...
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    no I think this is the way to go at first,- you...

    no I think this is the way to go at first,- you can code a OBJ, FBX or DAE importer later anyway but its easier to learn and develop with those simple arrays. Because all the other formats need
    A.)...
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    this is depressing, 1.st make yourself a simple...

    this is depressing,
    1.st make yourself a simple list of what you really want to archive (just what matters), then make another list that lists the steps that are required for that. With that you...
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    oh I don't think that is true - I simply wrote my...

    oh I don't think that is true - I simply wrote my own for my specific goals. It lacks a lot of stuff other engines do provide or do better. My main loop for this engine the one that loops the...
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    my first post in a long time, I added a...

    my first post in a long time,

    I added a youtube video upload:
    http://www.youtube.com/watch?v=71Xw3wVcQ88
    that covers basically all the engine stages and the final demos I showed here at my...
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    I will be so kind and inform you that this thread...

    I will be so kind and inform you that this thread is back from 2007 so almost 2 years old. So if all you want is pimping why not create a new thread instead? because the original posters propably...
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    if you want a real code editor pick up something...

    if you want a real code editor pick up something scite related, eclipse or flashdevelop. The IDE editor has been useless ever since MX2004 its gone only downwards. CS4 displays errors not only in the...
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    @bounceboy: its not the first time you are...

    @bounceboy: its not the first time you are bumping a dated thread- why dont you simply create new threads for the things you want to tell or share?
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    runs very smooth here (quad core) but the...

    runs very smooth here (quad core) but the presentation is not very nice. Its all 3d but it lacks propper 3d models and textures besides that scheletro already pointed out: gameplay wise its 2d at the...
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    only at places like here,- its ridiculous...

    only at places like here,- its ridiculous actually and a reason why this place is drying out.

    I assume moony4money was more after code in a general way - not the game -dont steal it type of code.
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    no- because I would have doubt that the optimize...

    no- because I would have doubt that the optimize guy would have the time and understanding of the code.
    Besides that how would you measure your work - just by time would be odd. Or what happens if...
  18. Thread: Cool Idea?

    by renderhjs
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    Poll: you are not asking for feedback but fishing for...

    you are not asking for feedback but fishing for compliments- thats a difference. My first and main critique was that your forum post was not very well done, it lacked:
    - direction
    - context
    - full...
  19. its the opposite here,- I use the debug...

    its the opposite here,- I use the debug standalone player (v9) and its compared to firefox directly swf about 20-30% slower. In the past I had other expierences in which case the standalone (debug...
  20. Thread: Cool Idea?

    by renderhjs
    Replies
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    Poll: try to be honest to yourself,- do you really...

    try to be honest to yourself,- do you really really think anyone would make an effort into ripping the code of that? You are obviously not very expierenced by the looks of that demo so dont think to...
  21. Thread: Cool Idea?

    by renderhjs
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    Poll: such a useless thread,- way of wasting others...

    such a useless thread,- way of wasting others time keep it up
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    ah okay makes sense now - so the spritesheet is...

    ah okay makes sense now - so the spritesheet is devided in rows and columns as well. Its just that I imagined (the way I did things so far ) is that you automaticly tile the spritesheet based on...
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    does not make one bit sense to me,- perhaps...

    does not make one bit sense to me,- perhaps rethink that.
    with:

    <map>
    <r>water-1, water-2, water-4</r>
    <r>dirt-1, dirt-2, dirt-4</r>
    </map>you already have 2 rows and 3 columns which you...
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    that might be a code friendly XML but a terrible...

    that might be a code friendly XML but a terrible one to read and edit in a editor - and that should be the main goal in this case if you go with XML.
    If you write the maps like that you have like 70...
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    in addition to whats already been said here-...

    in addition to whats already been said here- going with XML is good and perhaps a essential way to go- as it lets you store the map files out of flash get the real benefit out of a map editor. ...
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