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Type: Posts; User: marvinklein
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i use loadVariables to read some variables form a local text file on my hd...
then i use the values of these values in some later code...
how do i make sure that code dosnt run until flash is...
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you can send an aol instant message from flash???
wow. can you give an example?
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<?php
$total = 0;
$handle = opendir("images");
while($file = readdir($handle))
{
if(is_file("images/".$file))
{
print "&file$total=$file";
$size = getimagesize("images/$file");...
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thanks a million music man. gonna try it out now..
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how can i, in php, create a two-dimensional array with the width and height of each jpg in a directory and send that array back to flash?
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how can i, in php, create a two-dimensional array with the width and height of each jpg in a directory and send that array back to flash?
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thanks musicman...
now that i know there's no way to fix this, let me go and reorganize my whole site.... ha.
thanks a lot.
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i have a function which gets a variable from a php script. I use the onLoad event of my LoadVars object to wait until the script is executed. then, within the onLoad statement, my function returns...
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i am trying to get the size of a jpeg before I have loaded it. I use a php script, which I know works. here is the flash function that calls it:
_global.imageSize = function(path:String) { ...
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any ideas?
can anyone confirm this problem?
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oh, and how do i stop the code from being made so small?
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i am trying to get the size of a jpeg before I have loaded it. I use a php script, which I know works. here is the flash function that calls it:
_global.imageSize = function(path:String) {...
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that will go to frame 2 of the movieclip/button.
you have to make it _root.gotoAndPlay(x) if that's what you want...
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put this code on your movieclip:
onClipEvent (load) {
this.onRelease = function() {
// do on click stuff here.
};
this.onRollOver = function() {
// do roll over actions here
};
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like i said, the behaviour is what i would expect. try it from some remote source, like a network drive or something. where it actually has to load...
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it shouldn't if that is the only thing in frame one of the timeline. but i've never tried this from cd. i don't know what to say...
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put that and nothing else in the first frame of your movie.
loading = setInterval(function () {
percent = (getBytesLoaded()/getBytesTotal())*100;
if (percent == 100) {...
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you could do it like this:
when the user clicks, either use startDrag, to make the menu stay with the mouse,
or just make the menu visible, or attachMovie to make it stay at the spot of the...
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whats the difference?
you want to put the thread on which the actionscript is running to sleep? not possible. unless you create an application in .net for example, find out what thread is running...
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i only have experience distributing as web pages. for that a preloader is simple:
loading = setInterval(function () {
percent = (getBytesLoaded()/getBytesTotal())*100;
if (percent == 100)...
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thanks K.
i'll use the reference, bc this[item] only works if item is within this, which, in my case, it's not.
thanks a lot.
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no, you can't trick it like that. it dosn't matter where you put the definition on the onClick or whatever event. just come up with a different hierarchy of your movieclips or buttons.
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in a set of nested MovieClips only one layer can have mouse events.
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myTimer = setInterval(function () {
// put the code to execute after the delay here.
clearInterval(myTimer);
}, delay in ms); [SIZE=3]
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