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Type: Posts; User: AzraelKans
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NOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
Crap, now we have to shut down the forums and all..
Well it was nice meeting you guys, cya around!
BTW, Ive got a job in the game industry so Im...
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Well... is hard to know, but I think people on the long run go for quality rather than cheap quick play.
Does it pay? well if its finished and is good then it does, I still cant believe what...
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Well.. to be honest it seems to me that adobe is sort of dropping the ball with Flash, for starters a designer can skip completely buying CS3 and stick to flash 8 since AS3 is pretty much useless to...
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Hatu is right, you should rename any instance of "guitar hero" with "guitar simulator" check frets on fire for more info.
Also the sounds when you mess up should be a lot louder and you are...
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Phreax:
Thats a great idea and is exactly what I was looking for to prevent some issues Im having, but you would still to use the gameTime variable, at least in this case, since the problem was...
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Actually Ive been using tonypa method and it works pretty well
Simply do
var initTime:Number=getTimer();
var gameTime:Number;
var speed:Number=10 //speed in pixels per second.
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Hmm... well I hate to say it, but even after reading the info in wikipedia twice Im still terribly unimpressed by it, so far the only REAL advantage Ive seen is that the text inside your application...
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Wow, quite a difference from this thread to the previous one, Im definetily checking the new version.
thanks for the link renderhjs, Im not sure if is worth mentioning, but yes Im uninformed,...
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Er... my reply is based on the discussion I linked, and the fact I have seen the silverlight examples and flash 5, 6, 7, 8, 9. That is the opinion I (we) had back then.
Maybe you could inform us a...
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Yes we did, we had a discussion about it lately
http://board.flashkit.com/board/showthread.php?t=743736&highlight=silverlight
Theres nothing to worry about though.. I mean seriously their own...
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Well... er.. is weird to say it now, but when I was starting out as a coder I actually attempted to code a mmorpg which used a similar mechanic. obviously it was huge and me and my small party never...
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I just had to share this with you guys, this is an interview at gamasutra with the guy who designed Dwarf Fortress a Ascii game he made with only the help of his brother.
Gamasutra Drawf Fortress...
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Thanks rachil0 Im using it now and it seems like is exactly what I needed. ;)
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Wow! that is really amazing, Ive been thinking on ways to do something like that in realtime, or as a prior step (converting the file to pngs before) , but precalculating it on the fly looks a lot...
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Ive been following tonypa vector series and I was wondering, how can you translate the direction vector of a character . (lets asume the direction vector in this case points towards the floor) into a...
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renderhjs:
Good point.
I withdraw all the as3 related content from my answer.
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It depends on weither you are using as 3.0 or as 2.0,
In as 2.0 depths are simple as can be, bigger numbers mean higher depth and that means they will appear on top of lower depths. depths dont...
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Just for the record, I fixed this by moving the character across the vector length instead of moving it by increments.
maquinaria_mc.brazo._y=cuadro1._x+vx*dvx...
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Im trying to fix an old game where a character moves inside a straight line (sort like a high wire), however it is inside another movie. originally it used an angle, but I upgraded that to vector...
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Not to mention here:
Joystiq just got this history too, I think we can safely call this mainstream now, anytime now this will be in the morning news :D ;)
edit: I didnt knew that was digged...
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Definetily NO Like I said once, a lot of people think the EA way of getting crappy games out and gaining some money with a bunch gives you the big bucks, it may work at first or for a while But...
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_ric_
Yes, but I want to start a discussion on how to create those formulae not to copy it.
Per example heres the formula that Konami used in SOTN to calculate how much experience a familiar...
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Wow, first of all congratulations on landing this IP, second I think you really nailed the speed and maneubravility as seen in the trailer, loved the camera shake and the Ik, very very nice. I think...
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Game loft and ID are now developing for iPhone, coincidence?
Son of bryce:
Actually I believe everybody was expecting that.. I'd call ourselves "naive" instead though.
Anyhow there's no...
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Well I've found a catch (at least for me)
Other than that the distribution plan sounds great, 70% revenues though monthly check and you pick the price of the game.
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