Search:
Type: Posts; User: peterford
Search:
Search took 0.08 seconds.
-
The Denki game is good - I had not seen that before.
It took me a while to get the full idea, but damn it gets tricky.
-
This seems to be an obscure flash 5 bug.
I thought I'd be clever and had a textbox for the variable text in the movies clip1 and clip2
so:
_root.clip1.text
_root.clip2.text
easy, no?
Then I...
-
I thought it was original, but if anyone can point me in the direction of an earlier version, I'd be very interested.
-
Hi,
it's ages since I've been here, so please don't complain too much!
Anyway, I've been writing a game in excel at work to fill the time, and this weekend, I got round to converting it to...
-
This is probably a little on topic for the coffe lounge but what the hell. What is the most downloaded movie on Flashkit and how many times has it been had?
(Mercedes)That it. Hah ha ha(/mercedes)
-
does Key.isDown("w") or Key.isDown(w) not work?
and how do you do those blue code sections in your question?
-
that's really really great, but how about adding some depth to the wood -so you can bump into it from the side. If you Judge it right at the moment, you can just see the characters feet underneath...
-
So you all think it's too hard?
I haven't been beaten by it yet. S'pose I have played it quite a bit though.
You may notice that it gets faster (up to a point) based on your score. Should I slow...
-
first off, add preloaders - you'll find how on this site.
and now, the surf game. Eh? the intro goes ok, but you play once, it's over in seconds and now there are odd colour blocks all over the...
-
This is just a playable game concept - there are no bells and whistles. See what you think:
http://www.peterjford.btinternet.co.uk/demos/loop.html
Are there any bugs?
Is it fun?
I'll add a...
-
Yeah I follow that would work for that, but if there are two clips - test and test2 and if the text file has:
&test.text=loaded&test2.text=also
then the bug still seems to apply - the variables...
-
Hi, I was fiddling about with loading variables and came across something very unusual. The files can be found here:
http://www.peterjford.btinternet.co.uk/problem.zip
it should explain itself....
-
try:
on (keyPress "2") {
_root.2.box.mask.gotoAndPlay (2);
_root.actions.action="2";
_root.actions.toX=(_root.2._xscale+100)*2;
_root.actions.toY=(_root.2._yscale+100)*2;...
-
this is just a rewrite whether or not it will be helpful I don't know:
function addBox () {
_root.tr.box.duplicateMovieClip ("box"+td, depth);
eval("box"+td)._x=100;
td++;
bn[n] = td; ...
-
one other thought you put:
on (press) {
gotoAndStop (2);
tellTarget ("/menu1/menu2/menu3") {
gotoAndPlay (2);
}
}
instead you should put
-
try
on (release) {
_parent._parent.gotoAndStop(2);
}
or
on (release) {
_root.menu1.menu2.gotoAndStop(2);
-
well, with mine, in one layer place instances of the cloud movieclip called cloud1, cloud2 up to cloud5 and make that three frames long
next copy the script into three different keyframes in a...
-
name the clouds cloud1, cloud2... cloudN
for N clouds:
frame 1
=======
a=1
do {
eval("cloud"+a)._y=random(300);
eval("cloud"+a).speed=random(3)+1;
-
variable.length();
variable.subString(start,length);
-
I see....
there is no way for flash movies to talk to each other without using a server based script (though I have suspicions of what someone might try with some java)
so the best I can...
-
Have the preloader in a clip and then place it in the first frame with a stop();
if the preloader says ok then _root.play();
now place the picture or sound in a movieclip in the first frame as...
-
Assuming that c is the highest initially:
Frame 1 of main timeline
top="c";
on the button
on (press) {
this.swapDepths(eval("_root."+_root.top);
_root.top=this._name;
this.startDrag();
-
how about putting this at the end of the movie in the root.
Frame 1
start=getTimer();
Frame 2
<nothing>
Frame 3
if (getTimer()-start>10000)
gotoAndPlay(1)
}else{
-
on (release){
_root.gotoAndPlay("Scene 2",10);
}
-
frame 1
-------
two input text boxes:
1) Username (name)
2) Password (pass)
plus ok button
frame 2
-------
|
Click Here to Expand Forum to Full Width
|