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Type: Posts; User: kennethAustin
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mihai -
i would use keyboard keys instead of arrow keys, as is done in many games. this way you could map 8 adjacent keys that would be pressed independent of each other.
another option would be...
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it's true you don't need to reorder all of them if you just want one to pop up to the front, but if you want it to look like 3D motion i have found it's easier to do the reorder. if you spin a cluser...
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not sure if you're going to get around that one, maybe trim down the number of keys that would be pressed at the same time? one way to do this is toggle weapons, for example have two or more weapons...
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one way is to duplicate the movie clips into specified depths, then when you want to change the zsort duplicate them again to new depths. for example, if you had 10 mc's, duplicate them in depths...
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ok
easier done than said
i'll send a .fla to you personally
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kennethAustin
kenneth.austin@knowledgenet.com
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i also dissected the drag and shoot movie a while ago, and it can be confusing, i know. if i get some time i'll post a cleaner .fla with some comments.
anyway, first things first.
make a...
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check out
http://www.moock.org/webdesign/flash/
and go to pop up windows in flash section
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kennethAustin
kenneth.austin@knowledgenet.com
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not bad, now what are you gonna do with it?
may i suggest using a variable that is added to each time the bomb is duplicated for the depth so that if you fire 2 or more they don't disappear.
...
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for this example you would probably want to have a movie clip of a bullet that is animated by either tweening or actionscript.
then on key press you would use the Duplicate movie clip to create a...
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another option is the Quassia plugin from
www.kimmuli.com
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kennethAustin
kenneth.austin@knowledgenet.com
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if you mean that it slapped a bunch of clipart looking images on the stage when you imported it is probably because you saved the .ai in either 7 or 8 format. save it in version 6 format or go...
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me too
i'm probably going to end up using both methods in a sort of "oddworld"-like game to move the guy around.
flash 5 should have on key release, making things a hell of a lot easier
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if it looks like the image is "stretching" one pixel, then snapping back, (if that's what you mean by wobble), try breaking apart the image, that usually works.
sometimes this crops a thin border...
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sorry if i was being unclear, your way works perfectly for the acceleration example, in fact i think people should use this in the asteroids games that are out there.
what i was referring to is...
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probably best as a motion tween.
type text, convert it to a graphic symbol, create a keyframe however far down the timeline you want, click on the first keyframe and scale the graphic down, then...
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true, it will cause the action to be repeated on key press, but it's not smooth, try it. the key repeat process works so that when you press a key, it performs the action, then there is a slight...
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could you post an example? is it smooth right away or is there a slight pause before it starts looping? also the key repeat timing is dependent on the user's os, so yours might be set faster.
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if you make the drop down menu a movie clip, you can place a button within the movie clip with the action:
On (Press)
Start Drag ("")
End On
On (Release)
Stop Drag
End On
then...
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i started a reply to this, but i realized it would be better in a tutorial, so i wrote a quick tutorial and sent it over to flashkit. basically there's a way to detect on keyrelease, but it's not...
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oops - almost forgot
on moock's site under programmic movement there's exactly what you're looking for with the bouncing ball
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kennethAustin
kenneth.austin@knowledgenet.com
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there's a good tutorial in Flash Magic which goes over the whole pong thang, also a tutorial that focuses on collision.
colin moock's site is also a great resource for collision and related items:...
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