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    Init a Component Param...

    I would like to be able to setup on component param the moment I drag it from the library onto the stage... in the authoring enviroment.
    I want that every Component Instance I drag onto the Stage...
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    wow.. flash should use the hardware of a computer...

    wow.. flash should use the hardware of a computer (graphics) ..
    maybe this should be a AS option..
    render on Direct X or on Aqua on Mac OS X
    Flash 7 go for it...
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    XMLSA 1.4 is out!

    http://proto.layer51.com/d.aspx?f=957

    Check it out...
    A simple way to handle XML data!
    Extends the XML-Object with a different notation!:mrpimp:
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    PHP / XML / FLASH (XML.sendAndLoad)

    Here you can view a bugfix I found for my problem on XML / PHP:

    http://flashmarkup.net/php/phpflashxml/

    :smoov: Max
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    okay... that's what I did.. so this was right......

    okay...
    that's what I did.. so this was right...

    Is there still this XML bug..
    with XML in other levels than 0?
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    we where having a brainstorm on this... so what...

    we where having a brainstorm on this...
    so what rulez..

    _root or _level0?

    Anybody got info on this...
  7. Thread: stolen games

    by max0matic
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    if (_root._url ne...

    if (_root._url ne "http://your.domain.com/your.flash.file.swf") {
    // do something
    // -jump to a frame handling the display of a error
    // -call a getUrl that logs the ip of the user
    ...
  8. Thread: stolen games

    by max0matic
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    TO PREVENT THIS ABUSE

    http://dev.worldoptimizer.com/tutorial/illustration/bandwidththief.gif
    prevent rippping of the .swf:

    You got to insert a check for the _url statment.
    So people can't rip the game with some site...
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    I am developing a game for a company in germany...

    I am developing a game for a company in germany
    the engine works in 2 modes.

    As training and with registerd users.

    It's still under heavy development so be patient to
    see the full working...
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    Update! for MX

    It's very easy...
    just open the XMLArray.as and replace the line 250 (if you didn't edit the lib):

    if (Object.majorVersion == 5){

    to

    if (Object.majorVersion >= 5){

    regard
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    There is a example... included in the download!?...

    There is a example...
    included in the download!?

    regards
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    Re: Bug report...

    Hello FabioC!
    This ain't no need to get fixed!
    Because this is amisc node your are talking about...
    Mixed Nodes are not allowed in W3C-XML Standard
    So you got to optimize your XML.. not the...
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    XMLArray.prototype.deleteChildByIndex = function...

    XMLArray.prototype.deleteChildByIndex = function (name, index) {
    if (this[name][index] <> undefined ){
    this[name][index]._name = undefined;
    var len = this._childNodes.length; // how many...
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    Version 1.1.7 (dowload in first post of thread)

    Okay here's a update.. to version 1.1.7
    The version 1.2 is still in work...
    The main outlines for 1.2 are implemented but still
    there are some function like deleteNodeByIndex etc...
    in work.
    ...
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    fabioC: please wait a couple days... I am just...

    fabioC:
    please wait a couple days...
    I am just finishing XMLArray 1.2...
    The struktur of the lib has changed a little... so
    I won't give you support on version 1.1 as it changes anyway!

    New...
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    Yes... this is the way I am doing it... Now...

    Yes... this is the way I am doing it...
    Now every node knows his children!
    So this works....
    But I wrote a treeWalk routine that walks
    the tree searching some certain nodeName
    and if found it...
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    I am talking about var structur-tree! not about...

    I am talking about var structur-tree!
    not about MC-tree...
    or do you mean removeMovieclip also works on selfgenerated object structures?
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    Don't use a gotoAndPlay with a sceneSelection......

    Don't use a gotoAndPlay with a sceneSelection...
    This is a known bug of Flash...
    get your parser in the same scene as the rest!
    then use normal gotoAndPlay( frame) rather then
    gotoAndPlay (scene,...
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    How do I delete a object from within itself?...

    How do I delete a object from within itself?
    Anybody got a clou?

    A example:


    function myObj() {
    }
    myObj.prototype.removeMyself() {
    delete (this);
  20. Thread: ie5 for mac

    by max0matic
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    I never had a bug like this... I use IE5 on MAC!...

    I never had a bug like this...
    I use IE5 on MAC!
    I got the problem that all load commands don't work under SSL wit IE in general.
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    UPDATE 1.1

    Okay... I updated above files to version 1.1
    with this update I implemented a (semi) SAX
    support.

    Well maybe I choosed the wrong title... but what I mean
    is you can predifine functions that get...
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    XMLObj is now XMLArray 1.1.8... This is the...

    XMLObj is now XMLArray 1.1.8...
    This is the thread to talk about the new Version!
    Grab the example and code at:
    http://development.worldoptimizer.com/xmlarray/
    There you will find a PC and a MAC...
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    These functions are part of XMLArray 1.0 ( the...

    These functions are part of XMLArray 1.0 ( the new name of XMLObj)
    They will help you to extract values and XMLArray pointer (in your case XMLObj pointer )


    XMLObj.prototype.findValueByTag =...
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    You got a error in thinking... You are right you...

    You got a error in thinking...
    You are right you cant eval complex structures (objects)
    in Flash like your path....


    // simple structur is no problem
    a='test';
    trace ('a='+eval('a'));

    But...
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    this is easy: var structLevel_0 = "obj" var...

    this is easy:


    var structLevel_0 = "obj"
    var structLevel_1 = "chapter"
    var structLevel_2 = "period"
    var myPath = _root.yourXMLObj[ structLevel_0 ][0][ structLevel_0 ][0][ structLevel_0 ][0];
    ...
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