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  1. Thread: just gotta know

    by Froth
    Replies
    5
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    529

    In general, yes. The market for internet...

    In general, yes. The market for internet delivered entertainment (including games) is going to keep growing and growing. And someone is going to have to design it.

    Things will change drastically...
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    This IS a good Flash games community. And most...

    This IS a good Flash games community. And most of us are intelligent enough to realize that the kind of group project you're proposing NEVER works. We've seen dozens of them come and go--many...
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    478

    Mad-Sci posted a link to this tutorial awhile...

    Mad-Sci posted a link to this tutorial awhile back:

    http://www.freewebz.com/savco/tutorials/moving.htm

    It may be just what you're looking for.
  4. Thread: need a tutorial

    by Froth
    Replies
    1
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    389

    The likelihood that you'll find such an...

    The likelihood that you'll find such an exhaustive tutorial is extremely slim. So here's what I'd do:

    Develop your game as far as the tutorials you've already found will take you. Then, once...
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    You forgot to mention how much you will pay for...

    You forgot to mention how much you will pay for the games you select. I imagine it might vary based on the various factors, but perhaps you could give us the range you're considering.

    Also, what...
  6. Thread: Quick Question

    by Froth
    Replies
    1
    Views
    398

    I'd do something like this: Setup: ...

    I'd do something like this:

    Setup:




    square = new Array();
    for (x = 1; x <= 6; x ++) {
    square[x] = new Array();
  7. Thread: PAUSE

    by Froth
    Replies
    2
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    415

    It depends entirely on the kind of game you...

    It depends entirely on the kind of game you develop and how you develop it. I have a pause button on one of my games ( http://www.frothworks.com/games/fruit.html ). It's a tetris type game (you...
  8. 1. I think you're approaching this backward. ...

    1. I think you're approaching this backward. Rather than starting with a life bar and conisidering the number secondary, the number should be the main thing you keep track of. And the life bar is...
  9. Thread: multiplayer rpg

    by Froth
    Replies
    3
    Views
    532

    If you have something like Everquest or Asheron's...

    If you have something like Everquest or Asheron's Call in mind (or even a vastly scaled down or 2D version of them) then you'd almost need to use XML Sockets. If different players need to interact...
  10. Replies
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    Here's the explanation of _xscale: The _xscale...

    Here's the explanation of _xscale:

    The _xscale property controls the width (that is, the x scale) of a movie clip. The default is always 100. That means the width of the character is 100% of its...
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    Many of these questions have been asked here in...

    Many of these questions have been asked here in the Flash Kit games forum before, so using the search feature can often help. I'd recommend using the advanced search and specifying "Games" in the...
  12. Replies
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    I've made the fla, and it's heavily commetted so...

    I've made the fla, and it's heavily commetted so hopefully it will be easy to follow.

    Unfortunately, I just realized that I'm temporarily unable to upload to my website. But if you email me at...
  13. Replies
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    703

    Okay, I'll make an fla and post a link to it here...

    Okay, I'll make an fla and post a link to it here later this evening.
  14. Replies
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    703

    I'm guessing that you're using hitTest for...

    I'm guessing that you're using hitTest for collision detection. That generally won't work in a 3D world (isometric or otherwise) because hitTest only deals with the two dimensions of the stage. So...
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    It doesn't sound like you need anyone to tell you...

    It doesn't sound like you need anyone to tell you how good it is. It sounds like you're pretty confident of that already. ;)

    But it actually is quite well done. It's much better than I expected...
  16. Replies
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    Great!

    I'm very happy with this project, too!

    I'm already contemplating a better way to do the collision detection than what I used in Fightocracy. I think I might be able to make it more efficient and...
  17. Replies
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    There are some extremely complicated neural...

    There are some extremely complicated neural network simulation techniques (or at least theories) for AI, but that's way beyond what is practical in Flash.

    For our Flash games, we're pretty much...
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    One way that a "You Won" sequence is often done...

    One way that a "You Won" sequence is often done is to add a separate scene onto the end of the movie. You can do anything you want in that scene, and you can pretty much assemble it exactly as you...
  19. Oh, one small suggestion that has nothing to do...

    Oh, one small suggestion that has nothing to do with your problem.

    Rather than making hit="yes" or hit="no", have hit=true or hit=false.

    The string "yes" takes up 3 bytes of memory (or 24...
  20. Someone else had a problem with hitTest the other...

    Someone else had a problem with hitTest the other day and Mad Sci suggested changing "this.hitTest" to just "hitTest" (remove the "this.") And it apparently worked!

    I have no idea why, but give...
  21. Replies
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    Yes!

    Those look great! I think this could work very well.

    Let's try it with a few simple moves. Maybe just moving back and forth and a basic punch and kick (and it looks like you have the kick done...
  22. Replies
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    I don't have icq. Just never bothered to get it,...

    I don't have icq. Just never bothered to get it, I guess.

    About Fightocracy:

    There are a lot of moving parts in Fightocracy. Between the two characters there are ~26 movie clips in each...
  23. Replies
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    I'm afraid I don't speak Portuguese. I just know...

    I'm afraid I don't speak Portuguese. I just know how to use an online translator. I'm a fraud ;)

    Your River Raid game graphics look very good. I'm looking forward to seeing the finished...
  24. Replies
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    806

    Wow! What's the Portuguese word for Wow? Wow...

    Wow!

    What's the Portuguese word for Wow? Wow is pretty much international, isn't it?

    How about, I'm impressed?

    Sou impressionado

    I'm not sure what else to say. I have no idea what kind...
  25. Replies
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    Great, Skullptor! I hope you can hook up with...

    Great, Skullptor! I hope you can hook up with someone. For some games, the graphics are the most important part.

    Suggestion: If you could link to some of your work, we'd get an idea of your...
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