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Type: Posts; User: Robb@exo
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Maybe try posting a link to the mentioned files... just a thought.
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The code you were provided looks correct it just needs to be modified... try something like this.
on(release) {
if(input_instance_name.text == "shell") {
...
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Just a thought, but check the registration point of the mc, that could be the issue.
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Try something like this,
var radiance:Number = 180/Math.PI;
// tr is the instance name of the object
this.onEnterFrame = function() {
tr._rotation = (-(Math.atan2(_xmouse - tr._x, _ymouse...
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You're on the right track,
var arr:Array = new Array();
for(i = 0; i <= 5; i++) {
_root.attachMovie("fielder", "fielder"+i, this.getNextHighestDepth());
arr.push("fielder"+i);...
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Is this along the lines of what you were looking for?
var Text_1:String = "Identifier";
__root.PostedNotes_.Notes_.text = Text_1;
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The code below will do what you want, but with the use of a recurring function by way of set Interval.
var arr:Array = new Array();
var interval = setInterval(update, 1000);
var i:Number = 0;...
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Try using the tabIndex property of the textfield class.
eg.
instanceNameOfTextfield1.tabIndex = 1;
instanceNameOfTextfield2.tabIndex = 2;
etc.
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Try adding the video path to the xml file as a new node, just as if adding a new image. My guess is the gallery is built dynamically and will build according to the total number of nodes found in the...
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Correct.
With a preloader all ready in place, there's no need for another just for the background, IMHO.
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Tried viewing it in a browser... the input text field did work, but the intro was a bit laggy at the end.
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Quite the conundrum. If viewing through a browser, try deleting cache and refreshing.
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Try this, saved it down to CS3. HTH.
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If you need to delete, then yes, the library or the XML. XML will just hold the content and the library will hold the object that displays the content. Take caution when deleting... I didn't get a...
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For the first issue (3052), font size, color etc, open up the library object "btnMenu" in the main.fla, here there are 2 layers each with a separate text field that will need to be handled similarly....
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I saved it down to a CS4 file version, which makes me think you have an older version of Flash.
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Try uploading the files and I'll have a look.
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Have a look at this and see if it works for you.
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Select the text field and look at the Properties panel.
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Works for me, the input text fields work fine.
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Chances are the text fields have the font, size and color all ready defined, or at least that's where I would start looking. Doubtful that information is contained inside the xml. HTH.
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If you go into the library object "Tween 30", and select one of the input text fields, then click on Properties, then click the Embed... button, you should notice that the text field does not have...
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It could be, were the fonts embedded into the input textfield? That could be something to look into. You may want to try posting some code... might make it easier to decipher what's wrong.
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If you give the _loader variable an x & y coord after defining it, then it should work,
var _loader:Loader = new Loader();
_loader.x = number;
_loader.y = number;
HTH.
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