dcsimg
A Flash Developer Resource Site

Search:

Type: Posts; User: trogdor458

Page 1 of 20 1 2 3 4

Search: Search took 0.17 seconds.

  1. Replies
    2
    Views
    3,605

    Eh? I might be mixing this up because I...

    Eh?
    I might be mixing this up because I remembered xor being an operation that would return true if only one of the conditions was true

    Modulus is just a shortcut for finding the remainder when...
  2. Replies
    7
    Views
    1,601

    This is really just a guess but try replacing the...

    This is really just a guess but try replacing the last four (dis*2) with just dis
    If it still isn't reactive enough, you can still scale the forces anyway you like on those last 4 lines of code
  3. Replies
    7
    Views
    1,601

    I recognize this method of doing things, and I...

    I recognize this method of doing things, and I know many problems associated with it
    I'll provide you an example of an easy way I know to do ball to ball collisions, though it isn't the best
    ...
  4. Replies
    20
    Views
    9,493

    I'm going to continue this conversation via...

    I'm going to continue this conversation via private messages
  5. Replies
    20
    Views
    9,493

    Why would you need to? I already counteracted...

    Why would you need to?
    I already counteracted the only two reasons I could think to need to it in the example:

    I might've needed it centered so the star would rotate correctly, but I centered the...
  6. Replies
    20
    Views
    9,493

    Well the code's solid, if you have at least CS4...

    Well the code's solid, if you have at least CS4 you can look at the source directly (I hate limited reverse-compatibility), though I can't imagine your trouble with recreating it

    And it doesn't...
  7. Replies
    20
    Views
    9,493

    Right, looks like that function was made with AS3...

    Right, looks like that function was made with AS3 and I just didn't catch it
    Seems completely viable

    Let's say you have two movieclips on stage in all their vectory goodness
    You can use the draw...
  8. Replies
    20
    Views
    9,493

    Unless a shape-to-shape function was made that...

    Unless a shape-to-shape function was made that I'm unaware of, I know of 4 ways to do complex shape collisions

    1) A big loop that tests many coordinates against both shapes using the shape flag;...
  9. Replies
    28
    Views
    3,013

    Eh? 3D games don't usually do it for me, not when...

    Eh? 3D games don't usually do it for me, not when it's dressing the usually quick-to-play games I typically find with flash; seems a little gimmicky when it isn't done right (or most times I've...
  10. Replies
    3
    Views
    955

    If this project is for any sort of programming or...

    If this project is for any sort of programming or technical class, the teacher frowns more and more for each bit of code not originally programmed by you
    I've known kids with most or all of their...
  11. Replies
    9
    Views
    1,164

    Fps seems finicky at times. I've never had...

    Fps seems finicky at times.
    I've never had trouble with browsers maintaining the framerate (unless I just dragged the swf into the browser to load it, causing it to bloat to the size of the window;...
  12. Replies
    16
    Views
    5,351

    No flaw, just whenever you restart the process...

    No flaw, just whenever you restart the process with a combination in tow, replace the word "key" with "combo"

    So process for exact example executes as such:
    Input P, it is a start of a combo, so...
  13. Replies
    34
    Views
    6,523

    When I give it a shot I'm going to split the...

    When I give it a shot I'm going to split the field into convex polygons linking from all their open sides
    Sounds similar to what malee suggested closer to the bottom of his post
    And yes, was going...
  14. Replies
    34
    Views
    6,523

    But he said he'll be unable to make the mesh...

    But he said he'll be unable to make the mesh himself, as he'll need pathfinding for custom-made user-levels, and doesn't want to put them through the tedious process themselves
    I can't say I've ever...
  15. Replies
    34
    Views
    6,523

    Well, hrmm I guess what I would do is when you...

    Well, hrmm
    I guess what I would do is when you finish making a level, have it figure out its own efficient set of nodes that can be used later when actually playing the game
    Players won't mind...
  16. Replies
    16
    Views
    5,351

    Basic combo reading system will take a key and...

    Basic combo reading system will take a key and check to see if it's the start of any combo
    If it isn't, it performs that key's function
    If it is, it gives the player a few moments to input another...
  17. Replies
    34
    Views
    6,523

    That works, but almost every method excluding...

    That works, but almost every method excluding brute force methods has a scenario where it doesn't work, or the character looks very silly finding its path

    One scenario for such a method would have...
  18. Replies
    34
    Views
    6,523

    I'm thinking you only need those corner nodes, as...

    I'm thinking you only need those corner nodes, as well as an extra one being your destination
    I've never looked for proof, it's just that aiming for corners is how I've determined the shortest path...
  19. Thread: Eight Cubes

    by trogdor458
    Replies
    2
    Views
    682

    This post lacks some clarity I think, hard to get...

    This post lacks some clarity I think, hard to get at what you're asking for
    You're trying to design a four-dimensional world?

    Honestly, it's hard enough just representing basic 4-dimensional...
  20. Replies
    2
    Views
    654

    This is because you have all the bullets read...

    This is because you have all the bullets read from the same, global variable
    You need a seperate one for each bullet
    One way would be by changing your player code to:

    if(Key.isDown(Key.SPACE) ){...
  21. Replies
    10
    Views
    830

    Oh no no, no mocking I mean that I used to think...

    Oh no no, no mocking
    I mean that I used to think tricky backwards ways were needed like the one I had initially posted

    It does not work?
    Oh sorry whoops, that's because I went ahead and threw...
  22. Replies
    10
    Views
    830

    Right, but, there are a lot of simplications you...

    Right, but, there are a lot of simplications you can make
    _getDP by itself could be simplified to:


    function _getDP(ang1:Number, ang2:Number):Number{
    return Math.acos(Math.cos(ang1-ang2));...
  23. Well darn HeliAttack was a game I played all the...

    Well darn
    HeliAttack was a game I played all the time when I was littler (grade school, I think)
    Not the 3rd one of course; the second one
    Loved the series
    Shame to see something like this happen
  24. Replies
    8
    Views
    1,005

    I managed to see all the endings I thought it...

    I managed to see all the endings
    I thought it was kind of funny that my female and male rockstars grew up to look exactly the same =)

    Parts of it are alright, but the game's pretty short
    All the...
  25. Replies
    10
    Views
    830

    Well, a line would switch from being smallest to...

    Well, a line would switch from being smallest to largest at the -180/180 degree mark, causing some problems
    Angles can be hard to work with because of this property
    I can't think of any tricks...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center