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  1. Flash released for jailb0rked iPhones

    http://www.rewritetech.com/install-flash-frash-on-iphone-4-video-623/





    Looks pretty fast. I'll see tonight if dad will let me jailbr0k his iPad, then contemplate doing the same to my 3GS;...
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    Nice. Hm, Marmotte was pretty timid about his...

    Nice.

    Hm, Marmotte was pretty timid about his coding skills 8 years ago. :shhh:
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    most of my friends still aren't on Core 2 Duos....

    most of my friends still aren't on Core 2 Duos. the few who are are mostly Mac users (so still bad GFX). Don't assume 2GB of RAM will be available, but 1GB is probably reasonable.
  4. @BlinkOk: That sounds like it would be really,...

    @BlinkOk:

    That sounds like it would be really, really slow, surely? Also, I'm not sure that their boundaries get updated as soon as you run the _rotation++; line - I think all coordinate changes...
  5. Ah yeah, that was a typo, but I don't believe...

    Ah yeah, that was a typo, but I don't believe that breaks my other line of code in any way.

    If we (as I intended) take alf%0 to mean (alf<0 ? -1 : 1), then surely that line,

    (alf<0 ? -1 :...
  6. @Never_land: Right. Thought there was a chance...

    @Never_land:

    Right. Thought there was a chance that Flash or Flash Player would be smart enough to simplify it like I did. It's the kind of thing that any good compiler would do for you.
    ...
  7. Untested, so I mighta made a mistake, but try: ...

    Untested, so I mighta made a mistake, but try:

    var reminder:Number=1;
    function fcos(alf:Number):Number {
    if (alf < 0) alf = -alf;
    if (alf > 180) alf = 180-alf;
    alf = alf>45 ?...
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    Not gonna run any tests, but here's my two cents:...

    Not gonna run any tests, but here's my two cents:

    It's probably not worth implementing clipping for small objects; let's say you have 5,000 small objects on-stage, chances are very few of them...
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    Note: while (wall.hitTestPoint(player.x-6,...

    Note:


    while (wall.hitTestPoint(player.x-6, player.y+10, true) || wall.hitTestPoint(player.x+6, player.y+10, true))
    {
    player.y--;
    grounded=true;
    }
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    I thought 'static' was to make something...

    I thought 'static' was to make something non-dynamic?
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    Right. 'Dirty rectangles' refers to something...

    Right. 'Dirty rectangles' refers to something related to damage mapping, I assume?

    And what's this about marking a class as Final?
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    Just implemented that. Not sure if it makes a...

    Just implemented that. Not sure if it makes a difference... possibly it does? But is the assumption here that Flash will try to render the bitmap halfway through the frame (or every time we run a...
  13. http://tonypa.pri.ee/tbw/index.html...

    http://tonypa.pri.ee/tbw/index.html
    http://tonypa.pri.ee/vectors/index.html

    Tonypa's tutorials are the standard starting point for learning to write Flash games.
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    ah, I see. managed to get pooling up for the...

    ah, I see. managed to get pooling up for the arrows in Invasion... not convinced that I've gained any framerate (maybe a tiny bit), but it definitely no longer judders every few seconds from the GC....
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    Maybe a linked list? So: objectsArray =...

    Maybe a linked list? So:

    objectsArray = [someObject0, someObject1, someObject2];
    depthsArray = [1, 3, 2];

    Indices of each array correspond to each other, so someObject0 is considered to be at...
  16. No problem. If your experience of game...

    No problem.

    If your experience of game development is limited to dress-up games, then do yourself a favour and DON'T ATTEMPT a multiplayer game. I would recommend at least 3 or 4 years' experience...
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    Auuugh~ 19 classes deep? But that sounds like you...

    Auuugh~ 19 classes deep? But that sounds like you designed it pretty well. Mine only ever goes about 2 deep, and that's in extreme situations.
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    Ah, when you're blitting sprites around a screen,...

    Ah, when you're blitting sprites around a screen, the sprites you are plotting would be your 'bobs' (http://en.wikipedia.org/wiki/Blitter_object).

    Object-pooling is a way to avoid the slowdown...
  19. It's perfectly possible to do this in AS2, and I...

    It's perfectly possible to do this in AS2, and I would recommend that for simplicity. It can also be done for free; most socket servers have a '10-users-connected' or so free demo.

    One of the hard...
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    Blimey. I've been away from Flash longer than I...

    Blimey. I've been away from Flash longer than I realized. Thought this stuff would still be new to people. :P

    I didn't plan the class structure very well, so I ended up with almost all the code on...
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    woah. I'll try that myself. btw, what's your...

    woah. I'll try that myself. btw, what's your opinion on using object pooling for bobs? the objects being instantiated aren't massive DisplayObject ordeals, they're a tiny class with coordinate, angle...
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    if you want your bobs to be able to fade out...

    if you want your bobs to be able to fade out individually, you're gonna have to put faded sprites of them into the spritesheet. for example:

    http://birchlabs.co.uk/ArrowSpriteSheet.png

    these...
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    It's a sweeping generalisation, I'll grant you,...

    It's a sweeping generalisation, I'll grant you, but I have honestly never seen it used in anything other than experiments.

    As for the font colour... the background's random, but most of the time...
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    yeah. I've been feeling that myself. it hurts me...

    yeah. I've been feeling that myself. it hurts me to have to take it out, 'cause nobody's ever used DisplacementMapFilter in a game before, but it is really distracting, it's causing framerate issues,...
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    phew. still, 10 fps is unacceptable. I'm...

    phew.

    still, 10 fps is unacceptable. I'm wondering what I can do to tone down the ripple (cause I don't want to get rid of it). could probably reduce the area it has to plot if I get rid of the...
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