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  1. @.hooligan That's really nice to hear :) I've...

    @.hooligan That's really nice to hear :) I've been waiting to make this announcement for a long time. We really tried to make a polished framework and it's those little things that take forever ;)
    ...
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    Hmm, I kinda get what you're saying but I'm sure...

    Hmm, I kinda get what you're saying but I'm sure what the exact issue is...

    Whenever I need to build a multi-dimensional array though I always just use a single array and set/get from it in a...
  3. Pixelwave is released: AS3-inspired iOS Game Framework

    Hey All,

    It's been a while since I first introduced Pixelwave, and I'm happy to say it's come a long way since. Only a couple of weeks ago we officially left the private beta phase and released it...
  4. Well... we want this to be used by as many people...

    Well... we want this to be used by as many people as possible for any kind of projects they like, but we wouldn't want someone to take it and turn it into a commercial project (if we wanted that we'd...
  5. @hooligan That would be great. Could you pm me...

    @hooligan That would be great. Could you pm me your info? I'll add you to the list. We don't have official word yet, but aiming at March.

    @Alluvian The two api's are so similar that I didn't think...
  6. @squize Im always interested to hear about...

    @squize Im always interested to hear about adobe's technology. Honestly Ive been pretty disappointed with the performance of what I've seen so far (haven't tried it though). I've talked to some...
  7. Will do, thanks. It'd be much appreciated. Btw...

    Will do, thanks. It'd be much appreciated.

    Btw I checked out your game, really nice work. Love the retro feel
  8. @squize: thanks for the retweet :) I honestly...

    @squize: thanks for the retweet :) I honestly wasn't a big fan of Objective-C in the beginning, but as I got passed the odd syntax I really grew to appreciate it... but not more than Actionscript or...
  9. Introducing Pixelwave, a Flash-based iPhone framework

    Hey,

    Oz here, we've been working on something really cool for the past few months, and I'm really excited to finally introduce it. I think (and hope) any Flash dev who likes iPhone development...
  10. Here's how I would do it: (See the attached...

    Here's how I would do it:

    (See the attached image)

    For every point in the shape, find the tangent line between it and the previous point (the red lines. You can see each red line makes a 90...
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    Of course unsuccessful attempts and losses are...

    Of course unsuccessful attempts and losses are almost unavoidable, and I too have learned that it's no pot of gold... but my main point is that I noticed flash games from the web have a higher chance...
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    I've seen many popular flash ports reach top 25,...

    I've seen many popular flash ports reach top 25, like: bowman, double wire, bloons, line rider (although it's now in silverlight...), fantastic contraption, ragdoll blast, etc...
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    If you already read my previous post, I made some...

    If you already read my previous post, I made some edits with some of my thoughts on the haxe route. Also objective-c is seeming like more and more of a logical choice
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    Great, thanks for that guys. @mark I don't...

    Great, thanks for that guys.

    @mark I don't know if there's a performance difference since both can actually be intermixed and are probably compiled to the same thing. I know that function calls in...
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    Honestly I'm not too familiar with that tutorial,...

    Honestly I'm not too familiar with that tutorial, but if you have any specific questions I can try to help out
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    Yea, it all comes down to finding the y value of...

    Yea, it all comes down to finding the y value of the ground so you can re-position your player there. If your floor is just a rectangle it's easy to tell where the top is, but if it's an irregular...
  17. Hey Nick. I haven't tested any of this, but it's...

    Hey Nick. I haven't tested any of this, but it's a well known fact that function callback has a slight overhead. The thing is that unless you're adding hundreds of children per frame, this is...
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    Usually when people see that they're less...

    Usually when people see that they're less inclined to continue reading. Nevertheless I will attempt to help.

    Adding ladders to an isometric world should be very similar to ladders in a 2d...
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    @flashkit Sounds good, I'll keep this forum...

    @flashkit
    Sounds good, I'll keep this forum updated.

    I have a dilemma, so let me put this question out there:
    Would you as a dev prefer to use an objective-c framework or a c++ one.

    Here are...
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    I used to be pretty active on here, but been away...

    I used to be pretty active on here, but been away for a while...

    I too have fallen to the iPhone gold rush craze I guess, but most of my work is still doing flash (mostly AS3 these days). I would...
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    Well, when I started writing this engine cocos2d...

    Well, when I started writing this engine cocos2d wasn't around, so I had to get in there and learn the ins and outs of opengl es. I've checked out cocos2d since to see if I should continue dev, and I...
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    Hey guys, it's been a really long time since I've...

    Hey guys, it's been a really long time since I've posted here, but I was browsing today and thought I'd drop in on this thread cause it seems interesting :)

    I've been doing iPhone dev for almost a...
  23. Thread: Drift Physics

    by ozmic66
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    I wrote this mini-tutorial source file a while...

    I wrote this mini-tutorial source file a while ago:
    http://board.flashkit.com/board/showthread.php?t=688426
  24. Thread: Nissan 3D

    by ozmic66
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    I don't like to get into these kind of arguments,...

    I don't like to get into these kind of arguments, but to papervision's (and flash's) defense, shockwave relies on hardware support---Flash is only software, which is really the reason this is so...
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    All you have to do is add some amount to mc.r...

    All you have to do is add some amount to mc.r (which is the rotational speed) so that it sways a little
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