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  1. Replies
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    Thanks for the response - was hopeful when I saw...

    Thanks for the response - was hopeful when I saw it for sale on American Amazon, only to have hopes dashed as you can't buy software if you're not in the same country.

    Been a while since I was a...
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    Buying Flash MX

    Anyone know where I could still but a copy of Flash MX 2004?

    Just to clarify, I'm not interested in torrents, trials, OEMs or any other dubious methods ... I need a fully legit boxed copy of...
  3. Thanks for the file, dawsonk ... I tried it, but...

    Thanks for the file, dawsonk ... I tried it, but the movement in it is a little erratic, plus it's not repeatable (if you click it again, it jumps and stops) and if you change the time parameter (to...
  4. I appreciate your help dawsonk, but it looks like...

    I appreciate your help dawsonk, but it looks like the functions you cited only allow you to stipulate the duration of the move, not the distance. I need to ensure that the clip only moves 190px.

    I...
  5. That's um ... certainly expansive. However, as I...

    That's um ... certainly expansive. However, as I mentioned, I'm no mathematician, and all that means next to nothing to me.

    The other problem is that I'm not interested in how long it takes to...
  6. [MX04] Calculating actionscripted movement distance

    I need a formula that will enable me to script a motion for a movieclip that speeds up gradually and then slows down gradually too ... basically a scripted version of tweeening in and then out again....
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    [MX] Problems loading variables ...

    ... or more precisely, STOPPING variables from loading.

    I'm using a loop to import HTML code from a series of URLs into separate LoadVars() objects (with a view to extracting key data items),...
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    I don't understand what you mean by the 'strict...

    I don't understand what you mean by the 'strict data typing' gparis ... and I'm afraid I need a little help with your code too. I can see where you're going - just not sure how you got there.

    The...
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    I already have a test in place to ensure the...

    I already have a test in place to ensure the variables are loaded, so that isn't the problem (although I will use your much more economical suggestion - thanks).

    The problem is that I don't know...
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    How to enumerate variables?

    THE PROBLEM: In a nutshell, I want to get Flash to enumerate all the variables in _level0, giving me both the names and the values for each ... is that possible?

    THE BACKGROUND: I'm loading the...
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    Sorry ... not quite with you there. I've tried...

    Sorry ... not quite with you there. I've tried resizing the movie clip on load to +1 height and width ... didn't work. Is there some other way of doing this?
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    Just Googled the bug and came up with this ......

    Just Googled the bug and came up with this ... not perfect, but closer than what I had.

    http://www.fatorcaos.com.br/flashimagebug/
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    Okay, just tried a few of the suggestions and ......

    Okay, just tried a few of the suggestions and ... no luck. As I anticipated, the solutions don't work because they are meant to resolve shifting issues from importing into the authoring environment....
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    That's it, silentweed ... unfortunately a few of...

    That's it, silentweed ... unfortunately a few of the workarounds won't work because I'm actually loading the image from a URL into an empty movie clip. I'll look into those that don't require doing...
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    No ... I'm loading into an empty movie clip, so...

    No ... I'm loading into an empty movie clip, so it doesn't actually have any physical dimensions until the image is loaded. I don't think moving the clip's position will make any difference either...
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    looks like a script to move something ... a...

    looks like a script to move something ... a button, maybe? You'd need to add some extra info to this if you want help.
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    Loaded images 'displaced'

    I'm trying to load images into an MC called images ... it works fine apart from one little niggle: every image that is imported seems to be displaced one pixel right and one pixel down.

    It...
  18. Thread: printjob & DPI

    by garbage
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    A pixel is most definitely NOT a dot - dots are...

    A pixel is most definitely NOT a dot - dots are round, pixels are square (in most cases - some are rectangular). Okay, I'm starting to bore myself now!
  19. Thread: printjob & DPI

    by garbage
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    2,864

    Nope ... you said that "whenever an image is...

    Nope ... you said that "whenever an image is displayed on a monitor and is not scaled, it is 72dpi" ... that's not correct. Your argument was correct (that 'per inch' is irrelevant when working with...
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    I have posted a template for this in this thread:...

    I have posted a template for this in this thread:

    http://board.flashkit.com/board/showthread.php?t=739683

    Download it and pick it apart - should be what you're after. Mods in the version on...
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    Used to be that you could do it with an FS...

    Used to be that you could do it with an FS command ... I think they cut all that over security issues (SWF files opening files/applications on your machine is NOT a great idea!!). getURL() is only...
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    Well, the only help you'll get here is for Flash....

    Well, the only help you'll get here is for Flash. I reckon you want the latest version ... standard should do it if you're only getting to grips with it.
  23. Thread: printjob & DPI

    by garbage
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    2,864

    To be honest I don't think it matters ... there...

    To be honest I don't think it matters ... there is a print function you can access through AS, and I think it allows you to set resolution, but if the user prints it through the browser, the bowser's...
  24. Thread: printjob & DPI

    by garbage
    Replies
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    2,864

    DPI is a measurement reserved for output devices...

    DPI is a measurement reserved for output devices that can actually produce dots (e.g. printers), and cannot be influenced by any application other than the printer's own software.

    You guys are...
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    Not a problem.

    Not a problem.
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