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  1. thanks ^_^ I think I got stuff sorted out

    thanks ^_^ I think I got stuff sorted out
  2. thanks, decided I could apply the arrays to an...

    thanks, decided I could apply the arrays to an object, and dump that via ByteArray and filestream. slight problem but.. if due to various reasons (not always the best to say about) an array happens...
  3. saving and loading via ByteArray = complex search and finding

    Okay, a bit odd in a way but probably really easy if I can remember some of this..

    I mostly used Shared objects for basic load/save functions because it's pretty easy and you can just dump a bunch...
  4. yeah.. Tilebased might be good enough with it...

    yeah.. Tilebased might be good enough with it then converted over to needed use.. mostly just means some movement might look slightly off but that's no problem.
  5. Non-tiled based Mouse click Path finding for Adventure games

    I've been racking my brain (which isn't helping much.. I keep feeling like i'm almost at someplace but then failing) trying to sort out a basic pathfinding system for a non-tile based Adventure game...
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    damn... your right.. I completely forgot about...

    damn... your right.. I completely forgot about for each in loops... That allows dumping of most of the arrays contents.. in fact, that should do the job apart from nested arrays I think (when the...
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    As3 - dumping Associated arrays

    A bit of a stupid question maybe, but i'm trying to work on a saving file system (a basic one) using fileReference cause I wasn't happy with just using Sharedobjects (they are tempory files after...
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