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Type: Posts; User: Murtada-King

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  1. Replies
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    Thank you for your response Nialsh, I always...

    Thank you for your response Nialsh,

    I always did it that way before, adjusting velocity instead of directly change the position of the object. But it's really not what I want for this project. A...
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    Tile-based collision detection

    Hello guys,

    I've been working on a little game project of mine where I have a tile-based engine.
    I've got a lot so far... But the collision detection is not working for me.
    As far as I can see,...
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    No, that was no the problem. The problem was: I...

    No, that was no the problem. The problem was: I used direct _x and _y variables to calculate the positions. And as some know: this is not precise!

    You have to use self made variables to store...
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    == Well, first: The user draws and flash...

    ==

    Well, first: The user draws and flash stores the coordinates every frame, and puts them in an array.
    Then flash sends the array data to the PHP, and the PHP saves the array as a string with...
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    Draw&Upload

    What I wanted to show is this Flash project/experiment, I started not so long ago:

    http://mk.teamplay.de/draw_and_upload

    It's a simple drawing tool, that stores all the mouse co-ordinates, and...
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    Verlet Integration (Physics)

    Hey, I've recently been trying out some Verlet stuff (Physics) in Flash, so I ended up with some simple chain that you can drag around etc. But, there always is a power that drags the chain to the...
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